Originally posted by Garland Best
View Post
One thing I agree wholeheartedly with you about: Tournaments should most definitely award more brilliancy prizes. If we want to increase new membership AND retain existing membership in organized chess, reward creativity as much as you reward winning.
In an earlier post, you mentioned the Fischer - Spassky 1972 match and the effect it had on chess at the time. Imagine for a moment that it were not chess, but rather checkers that Fischer and Spassky were contesting for the world title. Imagine that chess did not exist at all, and so checkers held sway as the greatest mental game and so the Fischer - Spassky checkers title match received just as much attention as the real chess one did.
Now imagine that between 1972 and now, chess was invented, and checkers was not only solved, but was held in derision as a mere footstool to chess, if you will. In this scenario, the Fischer - Spassky checkers match would be laughed about as an anachronism, a sign of how stupid we all were back then.
Who is to say that chess isn't really our version of checkers from the scenario I just described? In other words, there is some other game out there waiting to be invented that would make chess look absolutely juvenile by comparison? And that all the problems elite chess has today -- excessive number of draws, humans vastly inferior to computers, no spectator appeal aside from the small niche group of chess players -- aren't in fact signs telling us that chess isn't 'it'? Chess will become solved (within 20 years if engine development continues at its former pace, that is my prediction, and since the search tree is so large, my definition of 'solved' is that no top computer engine will be able to defeat another top computer engine under normal tournament game conditions -- all such games will be draws. However, I tend to think engine development is about to die out because programmers are smart enough to realize that as an exercise in AI, chess has become a dead end.)
Chess in its essence isn't a sport, it is a puzzle... to be solved. Just as checkers was solved. People still play checkers for pleasure, and maybe somewhere in the world, there are still checkers tournaments. Thus it will be for chess. Anyone who wants to can insist chess is a sport, and can point to 'human free will' as the chance element that makes it a sport. But as large as that search tree is, it is FINITE. And so mathematically, chess is a deterministic game whose outcome with best play on every single ply must be one of only 3 possibilities and it must be eventually proven which of the 3 it is. What the 'human free will' is essentially doing is traversing all the different paths through the maze. We call it 'competition', but really it is 'exploration'. It is just us being stupid, as I showed in the checkers scenario.
[An aside: in the original Star Trek series, there was the famous 3D chess being played, with 3 levels of 8x8 boards and pieces could move from level to level. Perhaps that was the series creator trying to tell us even back then that 2D chess was essentially.... checkers.]
Whereas a game like hockey, a true sport, is absolutely non-deterministic. Good luck proving that there is a finite number of possible paths (not outcomes -- paths) that a hockey game can take from the opening faceoff.
Even poker is non-deterministic, if we take the typical 9-handed Texas Hold 'Em table as the starting point. Again, good luck if you try and prove mathematically that there is some finite number of paths that can be taken from such a starting point, even given some standard (constant) betting stucture and allowing that the levels change not based on time elapsed (as is actually the case), but on some number of hands completed.
Deterministic versus non-deterministic: to my mind, this is the line that disambiguates puzzle from sport. You certainly can disguise a puzzle as a sport, as is being done with chess. But eventually it dawns on everyone that... we're just solving a puzzle.
If you really want to wrap your head around this, set up a random chess position with maybe 24 total pieces on the board, 12 White and 12 Black. If it's not a legal chess position, make some adjustments one piece at a time until it is. Now, from that position, try and determine what legal chess moves that aren't absolutely ridiculuous could lead to that position.
I have tried this with many such random positions, generated in a provably random fashion. And the fact is, with most such positions, there is no conceivable and reasonable line of moves that could lead to that particular position. At some point, you reach a situation where only a series of hideous blunders and oversights could lead to the position, and often not even that -- i.e. it just seems that no legal set of moves could lead to the position.
What that indicates is that there are legal chess positions that can seemingly can NEVER be reached by any legal set of chess moves. For now, this is a hypothesis, not mathematically proven for any given random position P.
But all it takes to 'prove' it is to set up the standard opening chess position... then 'move' White's Queen to d3. Without moving any White pawns. Legal chess position, if you ignore any question as to how it was arrived at. But never reachable by any sequence of legal chess moves from the standard opening position.
I'll leave it for you to decipher in your own way what this tells YOU about chess. You could start by asking... "Standard opening position? Huh? Why do we need THAT???"
By the way... that video of the table tennis robot. I got to thinking about that. The robot was somehow anchored to the floor. I noticed that several of the highlights show the human player diving to one side to hit a return, only to be out of position to get to the next shot. It makes me wonder, what is the 'wingspan' of the robot? Is it comparable to the human's? I almost think it must be a lot larger than the human's. For it to be stationary and hit so many returns -- against the World #1 player mind you -- it must have a tremendous reach. Possibly giving it a huge unfair advantage. A proper robot would be mounted on legs and would have to move side to side just like the human.
And one last point: every table tennis point is a game unto itelf. In chess analogy, every shot is a move, every return of that shot is a counter move. Therefore you cannot bet on the 'long run' of a match. You must bet on every single point just as you would bet on an individual chess game between human and computer engine. If the computer can win every single such chess match, the robot must likewise win every single table tennis point.
However, table tennis has no analogy to draws. Thus we simply remove chess draws from the results as if they never happened. Only decisive games count. And when was the last time any human defeated Houdini under tournament conditions?


Leave a comment: