Re: Heterodox chess (chess variants) thread 2.0
There's some real interesting stuff there. Would you say that randomness being a critical part of what makes the human mind work is due to an evolutionary process, i.e. that because our environment has always been so random in nature, our brains evolved to incorporate randomness into making decisions?
The part about seeking help or killing everyone in a classroom being a choice based on random probabilities would indicate that all attempts to understand such choices and 'guide' them to the one that is more morally acceptable are futile or at least limited in effect. Would you agree with that?
The one area of AI that attempts to emulate evolution is genetic algorithms, in which the program does use random or pseudo-random means to choose from many different paths. But I do believe that the range of such choices is limited, that the programmer must provide the available choices. Are you seeing some way that such algorithms could arbitrarily, in a non-deterministic manner, create a new choice that wasn't somehow hard-coded into the program? This would allow the true mimicking of an evolutionary process, because as far as we know, evolutionary mutations are random in nature. (But then again, we can't ever prove that 'random' means what we think it does...)
In another thread, I used the example of spiders to point out that evolutionary theory may be flawed. How can a creature that knows nothing about spinning a web made of very special material, which entraps flying insects but which the creature itself has special knowledge and ability to traverse, suddenly develop that ability? It would have to be done in steps, and only once the final step is taken would the creature suddenly have this new way to capture prey. But after the first step, which would be the ability of the creature to create the web material inside itself (a very sophisticated ability in itself, not to be easily generated by random probabilities), the creature still lacks the ability to use that in any way and so this ability would not be favored by evolution. Thus one would expect the likelihood -- of (1) developing this ability, then (2) the ability surviving many generations even though it offers no survival advantages yet -- to be so miniscule that if we also consider the likelihood of life appearing on Earth in the first place to be equally miniscule, then the possibility of BOTH events occurring should be prohibitive. And then, even if we accept that both events have in fact occurred randomly against all probabilities, THEN we still have the pre-spider creature taking the next step: actually figuring out how to use the web material to spin a web. First of all, how is it going to learn that, secondly why would it learn that when it is already catching prey by conventional means, and thirdly, assuming it does learn it against all probabilities, how is the learned knowledge passed on? Is there 'knowledge' within genes?
So I would suggest that if you did somehow have a genetic algorithm that could emulate evolution, could make new and non-deterministic choices, you could run that algorithm trillions, quadrillions, gazillions of times and it would never create a spider life form. Unfortunately, this is not testable.
To come back full circle to the topic of this thread, let's mention introduction of randomness into chess itself. The chess establishment, of which you are a part Garland, is totally against this. But given what you wrote about randomness, maybe you're more open to the idea. Wouldn't you think that bringing randomness into chess in various fashions, and having several distinct variants that do this, to be a step towards making chess (now defined as standard chess plus the variants) a better tool in teaching children and even adults how to further develop their brains' creative abilities?
And I guess this too could be asked: shouldn't chess be more about developing creativity? Shouldn't it be less about having endless competitions using the one set of rules that precludes any form of randomness, making the maintaining of a current chess pyramid the single and overriding concern of all chess federations everywhere?
Originally posted by Garland Best
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There's some real interesting stuff there. Would you say that randomness being a critical part of what makes the human mind work is due to an evolutionary process, i.e. that because our environment has always been so random in nature, our brains evolved to incorporate randomness into making decisions?
The part about seeking help or killing everyone in a classroom being a choice based on random probabilities would indicate that all attempts to understand such choices and 'guide' them to the one that is more morally acceptable are futile or at least limited in effect. Would you agree with that?
The one area of AI that attempts to emulate evolution is genetic algorithms, in which the program does use random or pseudo-random means to choose from many different paths. But I do believe that the range of such choices is limited, that the programmer must provide the available choices. Are you seeing some way that such algorithms could arbitrarily, in a non-deterministic manner, create a new choice that wasn't somehow hard-coded into the program? This would allow the true mimicking of an evolutionary process, because as far as we know, evolutionary mutations are random in nature. (But then again, we can't ever prove that 'random' means what we think it does...)
In another thread, I used the example of spiders to point out that evolutionary theory may be flawed. How can a creature that knows nothing about spinning a web made of very special material, which entraps flying insects but which the creature itself has special knowledge and ability to traverse, suddenly develop that ability? It would have to be done in steps, and only once the final step is taken would the creature suddenly have this new way to capture prey. But after the first step, which would be the ability of the creature to create the web material inside itself (a very sophisticated ability in itself, not to be easily generated by random probabilities), the creature still lacks the ability to use that in any way and so this ability would not be favored by evolution. Thus one would expect the likelihood -- of (1) developing this ability, then (2) the ability surviving many generations even though it offers no survival advantages yet -- to be so miniscule that if we also consider the likelihood of life appearing on Earth in the first place to be equally miniscule, then the possibility of BOTH events occurring should be prohibitive. And then, even if we accept that both events have in fact occurred randomly against all probabilities, THEN we still have the pre-spider creature taking the next step: actually figuring out how to use the web material to spin a web. First of all, how is it going to learn that, secondly why would it learn that when it is already catching prey by conventional means, and thirdly, assuming it does learn it against all probabilities, how is the learned knowledge passed on? Is there 'knowledge' within genes?
So I would suggest that if you did somehow have a genetic algorithm that could emulate evolution, could make new and non-deterministic choices, you could run that algorithm trillions, quadrillions, gazillions of times and it would never create a spider life form. Unfortunately, this is not testable.
To come back full circle to the topic of this thread, let's mention introduction of randomness into chess itself. The chess establishment, of which you are a part Garland, is totally against this. But given what you wrote about randomness, maybe you're more open to the idea. Wouldn't you think that bringing randomness into chess in various fashions, and having several distinct variants that do this, to be a step towards making chess (now defined as standard chess plus the variants) a better tool in teaching children and even adults how to further develop their brains' creative abilities?
And I guess this too could be asked: shouldn't chess be more about developing creativity? Shouldn't it be less about having endless competitions using the one set of rules that precludes any form of randomness, making the maintaining of a current chess pyramid the single and overriding concern of all chess federations everywhere?
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