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Doesn't answer my question of when EXACTLY a player should stop the clock and call the arbiter. Before making the move, or after? I tend to think 'after'.
Or maybe the question is not actually covered in the rules and both ways are OK?
Also, I don't know if it's been mentioned yet in the thread, but since we're talking promotions...
What is the EXACT procedure for promotion when the piece is not readily available?
-Do you stop the clock BEFORE making your move and call for the arbiter?
-Or do you put the pawn on the 8th rank, say the piece you promote out loud and THEN stop the clock?
-Can there be a penalty if you don't do things exactly in the right order?
Simple question, which apparently has a simple answer:
Also, I don't know if it's been mentioned yet in the thread, but since we're talking promotions...
What is the EXACT procedure for promotion when the piece is not readily available?
-Do you stop the clock BEFORE making your move and call for the arbiter?
-Or do you put the pawn on the 8th rank, say the piece you promote out loud and THEN stop the clock?
-Can there be a penalty if you don't do things exactly in the right order?
Here is a notation (each line contains only 3 or 4 items for readability, and because Bad Things can happen with long line lengths) I invented to track the pieces in Bator's left hand:
6-13b15b21b
24bp25*p,-28q
34q36q38qr41qrp
50*-52-60-
The numbers are move numbers where a capture was made. * indicates a change in holdings not related to a capture. "-" means no pieces in the hand. So on move 6, Bator made a capture and left it by the side of the table. On move 13, Bator captured a bishop and kept it in his left hand, under the table. On move 15, he captured another piece, but did not add it to his holding. On move 25, with no captures in process, he unhanded the bishop, then the pawn so nothing remained in hand. On move 28 he recaptured and held the queen, adding to his stash on moves 38 and 41. On move 50 after Nikolay promoted to an upside-down rook, he released the three pieces (pawn, rook, queen) by the side of the board with his left hand, while using the right hand to pick up a white queen from the side of the board where the captured pieces stood. Before he could complete the promotion, the arbiter had stopped play. I have a 1 MB snapshot of this moment from the video at 14:20, but the interface said it was forty-something megabytes too big to upload. I didn't try to force it. Bad Things can happen if one tries to do too much.
In my experience as a Master player and as an (Int'l) arbiter, players do not like to stop the clock. When you stop the clock, random things can happen (a tiny subset of which have been mentioned in the comments here), and random things can be Bad Things.
Good Things can hardly ever happen if you allow your time to get low. If Nikolay had 40 seconds rather than 4 seconds, he could have said: "Hey, where's my queen?" (on his own time). Granted, there's probably an arbiter on this wide earth who would have forfeited him for that, but one hopes it is a decision that would be reversed on appeal. Ideally the arbiter too would have noticed that the black queen was missing, stopped the clock, discovered the queen, awarded Nikolay an extra minute for his troubles, and the game would have continued.
Perhaps somebody in the distant past, before the days of video replay (I guess in Canada that would be pre-1988, World Chess Festival in Saint John, NB), determined that Bad Things can never happen if a player holds on to captured pieces. It could be that this somebody trained his or her students to do just that.
Irony warning. Some have suggested that holding the extra queen is conduct unbefitting ... So, an arbiter, being prepared for eventualities, has a pair of queens in his pocket but in the heat of the moment overlooks the local situation and omits to bring out a black queen at the right time. He leaves the pieces hidden in his pocket. He might otherwise be a good arbiter, but if you determine that he should "lose the game" for his oversight, how do you incorporate his previous excellent work? End irony.
I was wondering why the tiebreaks went to a playoff? Was the tiebreaks explained in English and French during the tournament? From chess-results.co http://www.chess-results.com/tnr2892...flag=30&wi=821. What was the intention of putting 5 tiebreaks if of no use? They should have deleted all the tiebreaks. Am pretty sure that by defaults, there were only 3 tiebreaks in Swiss Manager. I hope that the on-going and incoming 2017 CYCC and COCC will have the tiebreaks (playoff, formula, toss coin etc.) decided at the start of Round 1.
Perhaps the tie-breaks would decide 2nd and 3rd in the event of a tie as there is a bonus for Olympiad team selection. Perhaps there were trophies.
60 times the increment of 3 seconds is 180 seconds (or 3 minutes). Added to the base time of 5 minutes, this is a total of 8 minutes per player - which is less than 10 minutes - i.e. "blitz". :-)
Sorry Steve, Hugh and Mathieu, you are right of course, I did not see that the 10 minutes was "per player".
On the other hand, this does not change anything for the tiebreak, since the normal rules were used (not the rapid rules or blitz rules).
From the FIDE website: A ‘blitz’ game’ is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.
G5+3 is more than 10 minutes.
5min. +3 sec. is certainly more like blitz with an increment than rapid.
From the FIDE website: A ‘blitz’ game’ is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.
G5+3 is more than 10 minutes.
60 times the increment of 3 seconds is 180 seconds (or 3 minutes). Added to the base time of 5 minutes, this is a total of 8 minutes per player - which is less than 10 minutes - i.e. "blitz". :-)
I thought this game (the 6th tie-break game) was G5+3, which is Blitz, not Rapid.
Steve
From the FIDE website: A ‘blitz’ game’ is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less.
This was a rapid tiebreak, not a blitz tiebreak. And any player not finding a Queen could stop the clock and go to the table with extra Queens to get one.
I thought this game (the 6th tie-break game) was G5+3, which is Blitz, not Rapid.
In classical chess, that's fine. Get up on your opponent's time and grab a queen.
In a blitz tiebreak, the table with extra queens is completely useless.
This was a rapid tiebreak, not a blitz tiebreak. And any player not finding a Queen could stop the clock and go to the table with extra Queens to get one.
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