Re: Controversy
This "clear rule" still allows the player to stop the clock and use extra time... because the rule says nothing about when the Queen must be put on the board and the clock restarted. The player could hold onto the Queen, not putting it onto the promotion square until s/he damn well pleases. The clock isn't running. In effect, the game is in a state of "limbo" where neither player's clock is running. A player who was about to promote a Pawn to Queen and was obviously winning, and was peeved at his or her opponent for some reason, could use this rule to delay the game indefinitely. Or if the player doing the promoting was losing (even with the promotion), s/he could use this rule to delay the inevitable forever, since there is no rule as to when the Queen must be put on the board.
Which means there must be a subsidiary rule, and a SECOND clock (!), and a Pawn Promotion Time Control, to time the placing on the board of the [missing] Queen. Thus a player would push a Pawn to the 8th rank, announce it is being promoted to Queen, stop the primary clock, start the secondary Missing Queen clock, start looking for the missing Queen, find it, put it on the board if the Missing Queen clock has not yet expired, stop the Missing Queen clock, hit the primary clock to start the opponent's time.
And what about this "verbally say what the promotion is" bit? Isn't that in violation of the rule that chess players must not speak during the match? Or the rule that a player must not distract or annoy the opponent? What if instead of just saying "Queen", the player starts giving a speech which rambles on for several minutes before it concludes that the promotion will be to a Queen? Therefore we need a special Verbal Promotion Announcement Rule which clarifies that the verbal promotion announcement must be a single word corresponding to the English word "Queen" or "Bishop" or "Knight" or "Rook".
But what language must the verbal promotion announcement be in? The host country language, naturally. What if the player can't speak the host country language? In this case, we would need a special Verbal Promotion Announcement Interpreter Rule which says that a tournament must have in attendance an interpreter who can interpret from any known language into any other known language, and who can be called upon to do this service when a player who can't speak the host country language wants to verbally announce a Pawn promotion in that host country language.
And now we have the problem of when to stop the primary clock to seek the interpreter to verbally announce the promotion piece. The interpreter could be on the other side of the tournament hall, at that very moment verbally announcing someone else's promotion piece, and could have any number of queued requests for interpretation of other players' promotion announcements. Therefore the player making the Pawn promotion must push the Pawn to the 8th rank, stop the primary clock, but not immediately start the Missing Queen clock, but instead announce to the opponent that s/he is going to seek the interpreter to announce in the host country language what the promotion piece will be. Oh, but wait! The player making THAT announcement can't speak the host country language to announce to his or her opponent that s/he is about to seek the interpreter to announce the promotion piece in the host country language!
OMG.... we have a "division by zero" problem! Stack overload!
Maybe we should just.... make sure.... there are never any missing pieces?
Hey Cloutier, I guess you should know that if you troll my posts, you can expect the same in return. And yes, in any game you are playing in, the opponent would need to have 8 Queens in hand before the game starts, in anticipation that all 8 of his or her Pawns could promote.
Best solution to Missing Queen (Knight, Bishop, Rook) problem: each player must have in hand before clocks start their 16 pieces on the board plus 2 extra Queens, 1 extra Rook, 1 extra Knight, 1 extra Bishop in front of them but not on the board.
Not a perfect solution: promoting a 4th Pawn to Queen (or even a 3rd Pawn if the original Queen were never captured) could result in a Missing Queen problem. Also, under-promoting twice in same game to Knight (Bishop, Rook) could result in Missing Knight (Bishop, Rook) problem.
Question:
Is there a known record for the most total Queens (both colors combined) on the board in any game of (i) slow chess, (ii) Rapid chess, (iii) Blitz chess?
Originally posted by Mathieu Cloutier
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This "clear rule" still allows the player to stop the clock and use extra time... because the rule says nothing about when the Queen must be put on the board and the clock restarted. The player could hold onto the Queen, not putting it onto the promotion square until s/he damn well pleases. The clock isn't running. In effect, the game is in a state of "limbo" where neither player's clock is running. A player who was about to promote a Pawn to Queen and was obviously winning, and was peeved at his or her opponent for some reason, could use this rule to delay the game indefinitely. Or if the player doing the promoting was losing (even with the promotion), s/he could use this rule to delay the inevitable forever, since there is no rule as to when the Queen must be put on the board.
Which means there must be a subsidiary rule, and a SECOND clock (!), and a Pawn Promotion Time Control, to time the placing on the board of the [missing] Queen. Thus a player would push a Pawn to the 8th rank, announce it is being promoted to Queen, stop the primary clock, start the secondary Missing Queen clock, start looking for the missing Queen, find it, put it on the board if the Missing Queen clock has not yet expired, stop the Missing Queen clock, hit the primary clock to start the opponent's time.
And what about this "verbally say what the promotion is" bit? Isn't that in violation of the rule that chess players must not speak during the match? Or the rule that a player must not distract or annoy the opponent? What if instead of just saying "Queen", the player starts giving a speech which rambles on for several minutes before it concludes that the promotion will be to a Queen? Therefore we need a special Verbal Promotion Announcement Rule which clarifies that the verbal promotion announcement must be a single word corresponding to the English word "Queen" or "Bishop" or "Knight" or "Rook".
But what language must the verbal promotion announcement be in? The host country language, naturally. What if the player can't speak the host country language? In this case, we would need a special Verbal Promotion Announcement Interpreter Rule which says that a tournament must have in attendance an interpreter who can interpret from any known language into any other known language, and who can be called upon to do this service when a player who can't speak the host country language wants to verbally announce a Pawn promotion in that host country language.
And now we have the problem of when to stop the primary clock to seek the interpreter to verbally announce the promotion piece. The interpreter could be on the other side of the tournament hall, at that very moment verbally announcing someone else's promotion piece, and could have any number of queued requests for interpretation of other players' promotion announcements. Therefore the player making the Pawn promotion must push the Pawn to the 8th rank, stop the primary clock, but not immediately start the Missing Queen clock, but instead announce to the opponent that s/he is going to seek the interpreter to announce in the host country language what the promotion piece will be. Oh, but wait! The player making THAT announcement can't speak the host country language to announce to his or her opponent that s/he is about to seek the interpreter to announce the promotion piece in the host country language!
OMG.... we have a "division by zero" problem! Stack overload!
Maybe we should just.... make sure.... there are never any missing pieces?
Hey Cloutier, I guess you should know that if you troll my posts, you can expect the same in return. And yes, in any game you are playing in, the opponent would need to have 8 Queens in hand before the game starts, in anticipation that all 8 of his or her Pawns could promote.
Best solution to Missing Queen (Knight, Bishop, Rook) problem: each player must have in hand before clocks start their 16 pieces on the board plus 2 extra Queens, 1 extra Rook, 1 extra Knight, 1 extra Bishop in front of them but not on the board.
Not a perfect solution: promoting a 4th Pawn to Queen (or even a 3rd Pawn if the original Queen were never captured) could result in a Missing Queen problem. Also, under-promoting twice in same game to Knight (Bishop, Rook) could result in Missing Knight (Bishop, Rook) problem.
Question:
Is there a known record for the most total Queens (both colors combined) on the board in any game of (i) slow chess, (ii) Rapid chess, (iii) Blitz chess?
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