Mystery game #57: White follows familiar path with Saemisch Variation, to defeat KID

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  • Mystery game #57: White follows familiar path with Saemisch Variation, to defeat KID

    Here is the text of an interesting game. You can discuss the game: player strengths, era, time controls, setting, etc. I will provide all the data in a few days. Enjoy!!

    1.d4 Nf6 2.c4 g6 3.Nc3 Bg7 4.e4 d6 5.f3 O-O 6.Bg5 e5 7.dxe5 dxe5 8.Qxd8 Rxd8 9.Nd5 Nbd7 10.Nxc7 Rb8 11.O-O-O h6 12.Be3 b6 13.Ne2 Bb7 14.Nc3 Nf8 15.Be2 Ne8 16.Nxe8 Rxd1+ 17.Rxd1 Rxe8 18.Nb5 Ra8 19.a3 Bc6 20.Rd6 Bxb5 21.cxb5 Ne6 22.Bc4 Bf8 23.Rc6 Nd8 24.Rc7 Ne6 25.Bxe6 fxe6 26.a4 a6 27.Rc6 axb5 28.axb5 Kf7 29.Rxb6 Ra1+ 30.Kc2 Rh1 31.Rb7+, 1-0.

  • #2
    Brian Profit (2103) -- Graham Allen (2188), Kingston Open 1997 (4), played 1997-02-09, time controls 30/90', SD/60', TD/Organizer Larry Bevand; Assistant Frank Dixon.
    Black plays an early ...e7-e5, which gives the option for White to exchange the queens on the d-file, which he takes up. But Black's hoped-for counterplay is never attained; White wins a pawn on c7, which could have been prevented by 9...Na6, followed by ...c7-c6 to kick the knight out of d5. As well as the material gain, White obtains more space, and his King is safe on the queenside. With Black not threatening much of consequence, the game for White becomes a technical exercise in realizing his advantage, and he does so in efficient fashion.

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    • #3
      Sorry, my bad on commentary: Black had to play 9...Nbd7 as in the game, instead of my suggested 9...Ma6 to save the c-pawn, since the N/f6 is lost. So, we have to give 6...e5 a ?, since White now wins a pawn by force.

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