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Dark Knight / Le Chevalier Noir
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---- Nous avons besoin d'un traduction français!
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Mystery game #69: King's Gambit's rare variation provides plenty of new ideas!
Mystery game #69: King's Gambit's rare variation provides plenty of new ideas!
Here is the text of an interesting game. You can discuss the game, variations, era, setting, player strengths, time controls, etc. I will provide all data in a few days. Enjoy!
Dr. Peter Sibbald (2031) -- Wayne Coppin (1989), Kingston Championship 'Candidates' 1997, played 1997-04-07, King's Gambit, Cunningham, C35, time controls 30/90', SD/60', TD: Frank Dixon.
Wayne Coppin distributed his notes of this fascinating game to KCC members, so I will quote from these, crediting 'WC'. Other comments are mine (FD).
FD: Peter was one of two KCC experts of that era who played the King's Gambit regularly against all challengers, and in any situation. The other was Geoff McKay. I played it on more selective occasions.
WC writes that a previous game between these players saw 4...Bh4+ played.
FD: This move 4...Bh4+ was Cunningham's original intent; its reputation is currently seen as inferior to that of 4...Nf6, sometimes referred to as the Cunningham Reformed variation. WC does not list the occasion or outcome of that earlier game.
FD: In a 1998 KCC game, Sibbald -- McKay, the more usual 5.e5 was played; that game was drawn after an exciting fight. Look for that game soon on this site! A later KCC 'Gambit Night' game, Sibbald -- Dixon, played at G/30', saw 5.e5 Ne4!?, a rare but seemingly playable line. Black won a wild battle. I will have to see if I can find that one!
On 5.Ng5!?, WC writes that he could only find one other game with this move: Volger -- Gyorthy, Corr. 1987, which continued 5...d5 6.exd5 Bg4 7.Nf3 Nxd5 8.O-O O-O 9.Bxd5 Qxd5 10.Nc3 Qd8 11.d4 Bd6 12.Ne4 Nc6 13.c3 Qe7 14.Nxd6 Qxd6 15.Qd2 Ne7 16.Qxf4 Qxf4 17.Bxf4 Nd5 18.Ne5 Be6 19.Bd2 c6 20.Rf2 f6 21.Nd3 Rae8 22.Re1, 1/2--1/2.
FD: 24 years after the main game was played, the site 365chess.com, with more than 4 million games, contains no games with 5.Ng5.
WC credits 8.Nh7!, and writes 'Of course. The check at h5 ensures the recovery of the piece leaving Black with the awkward chore of trying to defend the pawn on f4. Rather than accept passivity, Black finds an aggressive way to sacrifice a pawn.'
On 11...Bc5+, WC writes 'It is important to prevent 12.Be3 when White has no problems developing and Black would have no compensation for the pawn.'
On 15...Nc5!, WC writes that 'the log jam of pieces on the d-file including the vulnerable rook on d5 make this shot possible. Black now wins back his pawn at the least.'
On 20...Rfd8, WC gives ?! and adds that 20...Bxa2! would have been a better winning try, leaving White two weak pawns to defend.
In conclusion, WC writes that the game was 'a creative, if somewhat flawed, effort from both players featuring many original attacking and defensive ideas'.
FD: I will second WC's opinion on this game's high fighting quality and creativity.
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