Mystery game #118: Sparking miniature! Who said the Four Knights is dull!?

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  • Mystery game #118: Sparking miniature! Who said the Four Knights is dull!?

    Here is the text of an interesting game. You can discuss the game, player strengths, variations, era, setting, time controls, etc. I will supply all data in a few days. Enjoy!!

    1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Bc4 Nxe4 5.Nxe4 d5 6.Bb5 dxe4 7.Nxe5 Qd5 8.Bxc6+ bxc6 9.Ng4 Ba6 10.Ne3 Qd4 11.c3 Qd3 12.Nc2 Bd6 13.a3 c5 14.h3 Qg3 15.Qg4 Qd3 16.Kd1 h5 17.Ne1 hxg4 18.Nxd3 exd3 19.Re1+ Kd7 20.hxg4 Rae8 21.f3 Bg3 22.Rf1 Re2 23.b4 Rhe8, 0-1.

  • #2
    F.Gilbert -- R. McLenaghan, Kingston 1960. Canadian Interuniversity Team Championship. Rd. 1 of 3. Board six game; eight-player teams. Gilbert for University of Toronto, McLenaghan for Queen's University. Queen's won the match 6-2. Italian Four Knights' Game, C46. I do not know the date, time controls, players' first names, or TD / Organizers. It was a triangular team event, with McGill University also competing.

    White gives up any chance for advantage with 4.Bc4; this had been known for several decades before this game. However, GM Savielly Tartakower played the position ten times as White, based on 365chess.com. The normal and most popular move is 4.Bb5; the Glek variation with 4.g3 has been played frequently in more recent years. Back to the game: better at move six is known to be 6.Bd3, so that on 6...dxe4 7.Bxe4 is given as a bit better for Black by most sources. Already by move 9...Ba6!, Black is doing very well. White is in deep trouble after 14...Qg3!!; the queen cannot be captured due to 15...Bxg3#! Black wins a piece shortly and then finishes off his advantage in efficient style.

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