A new game-by-game rating system

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  • #16
    Originally posted by Brad Thomson View Post
    Your thought experiment is extreme, but not completely nonsensical. We know that Ruy Lopez suggested playing with the sun at your back so that it is in your opponent's eyes, and we know too of Lasker's terrible, stinking cigars that could not have helped his opponents to play their best. Now, of course we could "judge" a game by the extent to which one's moves concided with those suggested by the top engines and "rate" it accordingly. But I think this would lead to many draws being higher rated than wins insofar as the wins were provoked by "unsound" moves that introduced complications the oppenent was unable to work through, while not a singe "unsound" move will lead to a draw if the opponent plays just as well. If we are going to rate draws higher than wins then there must be something wrong with the system.
    You are hitting the nail on the head for sure! But in your last statement, what are you referring to when you use the word "system"? The rating system? No, there would be nothing wrong with the rating system just because draws are rated higher than wins. Unless you want the rating system to compare the "entertainment value" of games?

    Chess as a competitive endeavor has a fundamental problem: it is a game of perfect information, and as such perfect play should ALWAYS lead to a draw. This has already been proven in checkers, and it should also be the case in chess, but we will likely never prove it mathematically because the search tree is just too big.

    As you know, chess is addressing the problem by going more and more to Rapid and Blitz time controls, and where necessary, even Armageddon. Now remember what I've been saying here: ELO says nothing about quality of games. My rating system does encapsulate quality of games, and yes, absolutely, it will show that draws generally speaking (there are always some so-called "fighting draws") will have higher ratings than decisive games. And it should show that. Absolutely. Because in chess, higher quality means more draws. Just look at correspondence chess for the ultimate proof... now at about 95% draw rate at the top levels, and fewer and fewer people are wanting to play correspondence chess anymore.

    My rating system shows that Carlsen playing and winning at Rapid time control played at about 1/7th the strength of Fischer winning at standard slow time control. Ok, that's just a sample size of one, but I fully expect the data to continue to show that pattern.

    So the problem isn't the rating system, its the game itself. It's running out of ways to win under slow time controls. It goes to faster time controls, the games are entertaining to watch, but the quality is drastically reduced. If that's what everyone wants, that's what we'll be left with. Slow time controls will eventually disappear just like correspondence chess. Well, at the top levels anyway, chess clubs are not having the problem to near the same extent.

    I would sum it up this way: in chess, you cannot provably force yourself to win.... but you can force yourself to lose. So yes, you can play more like Tal, and your quality of play will go down, and there should be a rating system to show that, and to quantify it in a consistent way. So that is what I am providing.

    Comment


    • #17
      I have done a GPR for a Tal game... a very famous one I found out, it was the 6th game of the 1960 World Championship against Botvinnik.

      Here's the pgn....

      [Date "1960.03.26"]
      [Result "0-1"]
      [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
      [White "Mikhail Botvinnik"]
      [Black "Mikhail Tal"]
      [Event "World Championship Match (1960)"]
      [Round "6"]
      1.c4 Nf6 2.Nf3 g6 3.g3 Bg7 4.Bg2 O-O 5.d4 d6 6.Nc3 Nbd7 7.O-O e5 8.e4 c6 9.h3 Qb6 10.d5 cxd5 11.cxd5 Nc5 12.Ne1 Bd7 13.Nd3 Nxd3 14.Qxd3 Rfc8 15.Rb1 Nh5 16.Be3 Qb4 17.Qe2
      Rc4 18.Rfc1 Rac8 19.Kh2 f5 20.exf5 Bxf5 21.Ra1 Nf4 22.gxf4 exf4 23.Bd2 Qxb2 24.Rab1 f3 25.Rxb2 fxe2 26.Rb3 Rd4 27.Be1 Be5+ 28.Kg1 Bf4 29.Nxe2 Rxc1 30.Nxd4 Rxe1+ 31.Bf1 Be4 32.Ne2 Be5 33.f4 Bf6 34.Rxb7 Bxd5 35.Rc7 Bxa2 36.Rxa7 Bc4 37.Ra8+ Kf7 38.Ra7+ Ke6
      39.Ra3 d5 40.Kf2 Bh4+ 41.Kg2 Kd6 42.Ng3 Bxg3 43.Bxc4 dxc4
      44.Kxg3 Kd5 45.Ra7 c3 46.Rc7 Kd4 47.Rd7+ 0-1*

      I have calculated as follows:

      Botvinnik Game Performance Rating (GPR): 1461
      Tal Game Performance Rating (GPR): 1803

      These numbers DO NOT correspond to ELO ratings, so don't think of them that way.

      So as Brad suggested, Tal's number is very low and he possibly "dragged" Botvinnik down to play worse than he would otherwise, and Botvinnik played even worse than Tal. Who knows, this may turn out to be the WC game with the worst overall GPR ever. It will by some great length of time before we know that, but it could be.

      In other words, the worst quality WC game ever? But in terms of entertainment for those playing through it, well, it's not bad at all.

      But that leads to the thought that heck, if this was entertaining, there must be tens of thousands of games played by players whose ratings are say 1600 to 2000 ELO which could be considered just as entertaining. Just put Tal and Botvinnik as the player names, and pretend it's for the World Championship! lol


      Comment


      • #18
        Perhaps the incorporation of the normal rating system based upon wins, losses and draws combined with the engine analysis system of pure accuracy and soundness of moves would in some manner be useful? In your thought experiment the player would not have an especially high rating overall because the engine portion would be very low, thus taking into consideration Lasker's cigars having their desired effect. Tal might get docked more "soundness" points than Capablanca for example and have a lower overall rating as a result.

        You mention "dragged" down. Yes, that is the point of many of Tal's moves, and those of many players at many times. It is not uncommon for the best move(s) in the position to be drawish, while certain presumably weaker moves at least infuse a complex challenge into the game wherein both players have a greater chance of going wrong, not just the player who instigated the complications. There must be games wherein Tal outsmarted himself, so to speak. Players that are good at calculating their way through the complications are more likely to provoke them and win or lose, while players who like a safer game will often play the better moves engine-wise, and draw more often as a result. Also, there is the game situation. If you need a draw you may play safer, a win you may go for broke. Neither a one game engine analysis nor the standard system takes these sorts of factors into account.

        Comment


        • #19
          Originally posted by Brad Thomson View Post
          Perhaps the incorporation of the normal rating system based upon wins, losses and draws combined with the engine analysis system of pure accuracy and soundness of moves would in some manner be useful? In your thought experiment the player would not have an especially high rating overall because the engine portion would be very low, thus taking into consideration Lasker's cigars having their desired effect. Tal might get docked more "soundness" points than Capablanca for example and have a lower overall rating as a result.
          If someone wants to combine the two (ELO and GPR), they are free to do that, but it's not my goal to do that.

          But you said "in some manner be useful", and here's what I think could happen someday and it would be useful: continue to rate tournaments using ELO, and use GPR as a tiebreaker to determine places and prizes. I don't know all the different tiebreak methods being used right now, or how much ELO ratings tie into those methods, but if GPR were used as the sole tiebreak method, then ELO would have no influence in tiebreaks and that would be good, because what the tiebreaks are trying to do is break the ties based on what actually happened IN THE TOURNAMENT. Not all the past stuff that ELO brings into it, which is really not relevant.


          Originally posted by Brad Thomson View Post
          You mention "dragged" down. Yes, that is the point of many of Tal's moves, and those of many players at many times. It is not uncommon for the best move(s) in the position to be drawish, while certain presumably weaker moves at least infuse a complex challenge into the game wherein both players have a greater chance of going wrong, not just the player who instigated the complications. There must be games wherein Tal outsmarted himself, so to speak. Players that are good at calculating their way through the complications are more likely to provoke them and win or lose, while players who like a safer game will often play the better moves engine-wise, and draw more often as a result. Also, there is the game situation. If you need a draw you may play safer, a win you may go for broke. Neither a one game engine analysis nor the standard system takes these sorts of factors into account.
          Of course no system that is involved in making tough decisions can be perfect. We even see mistakes in murder trials.

          In chess there is no possible way to take all factors in a chess result into account. GPR just says "Based on the moves made in this game, the White player performed at this level, and the Black player performed at this level." Or as noted elsewhere in this thread, it doesn't have to be a game that is rated, it could be a collection of moves you made in endgame play (just as one example). I guess in that case, the name "Game Performance Rating" is not quite appropriate. Maybe it should be 'Move Performance Rating" in that case.

          If GPR were in fact being used for tiebreaks, then players would be striving to play "safer" chess in pursuit of prizes. This is an artifact of chess as competition. Chess as competition says "play the best moves at all times". Chess as art and as entertainment says "play the craziest moves at all times". Since chess tournaments and matches are all about prizes and money, the striving to play best moves is bound to win out. That's why there is only one Tal, I suppose.

          Wikipedia says Tal was a great chess writer, I'd like to see some of his writings. I wonder if he ever opined on this topic of playing safe versus playing for complications.



          Comment


          • #20
            Ok, here's another GPR rated game. I took Brad's cue and decided to rate a game between two Canadians, and to save time I just looked at the games Frank Dixon has been providing as so-called "Mystery Games". I found his game #106 which seemed a good example, and it turned out to be very interesting in terms of GPR.

            So here's the pgn....

            [Date "2005"]
            [Result "0-1"]
            [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
            [White "Zhe Quan"]
            [White ELO "2419"]
            [Black "Jean Hebert"]
            [Black ELO "2482"]
            [Event "Four Cities'Team Matches, Toronto vs Montreal"]
            [Site "Kingston"]
            [Round "2"]
            1.d4 Nf6 2.c4 e6 3.Nf3 c5 4.d5 b5 5.dxe6 fxe6 6.cxb5 a6 7.bxa6 Bxa6 8.g3 Nc6 9.Bg2 Be7 10.O-O O-O 11.b3 Ne4 12.Bb2 Bf6 13.Ne5 Nxe5 14.Bxe4 d5 15.Bg2 Nf3+ 16.Bxf3 Bxb2 17.Nd2 Bxa1 18.Qxa1 Rxf3 19.exf3 Bxf1 20.Kxf1 Qa5 21.Qe1 e5 22.a4 Qa6+ 23.Kg2 Qd3 24.Qc1 Rf8 25.a5 Qe2 26.Qc3 e4 27.f4 Re8 28.Kg1 e3 29.fxe3 Qe1+ 30.Kg2 Rxe3 31.Qxc5 Qxd2+ 32.Kh3 Qd3 33.Qc8+ Kf7 34.a6 Re6 35.Qd7+ Re7 36.Qc8 g6 37.b4 Qf1+ 38.Kh4 Qe2 0-1

            As I started rating the game, I gradually came to realize that for Hebert, this game was playing itself, he didn't even have to think very much. Most of his moves were only moves, or were decisively better than the next best choice. I was already accounting for that in my rating system. What it meant was that for this particular game, Hebert played only 7 moves that were acceptable to be rated. So his sample size is very small.

            Once Quan played 13.Ne5, everything seemed to be on full auto. For both players actually, Quan also had a very small sample size.

            The other thing of note is that Quan kept playing well beyond the point he should have, and then he played 37.b4??? which even though the game was already well lost, cost him tons of GPR points. So far it's the worst blunder I've seen in all the games I've been rating. With that move included, Quan's GPR for the entire game is really really bad. Take that move out and it improves substantially, although it's still bad.

            So I'll include both results, with and without 37.b4??? .........

            With 37.b4,

            Quan Game Performance Rating (GPR): 291
            Hebert Game Performance Rating (GPR): 3030


            Without 37.b4,

            Quan Game Performance Rating (GPR): 1990
            Hebert Game Performance Rating (GPR): 3030


            Again, this huge difference with just one move is due to the extraordinarily small sample sizes.
            Last edited by Pargat Perrer; Sunday, 1st August, 2021, 04:21 AM.

            Comment


            • #21
              Originally posted by Pargat Perrer View Post
              With 37.b4,

              Quan Game Performance Rating (GPR): 291
              Hebert Game Performance Rating (GPR): 3030


              Without 37.b4,

              Quan Game Performance Rating (GPR): 1990
              Hebert Game Performance Rating (GPR): 3030


              Again, this huge difference with just one move is due to the extraordinarily small sample sizes.
              This is totally unfair. One blunderous move out of 38 good moves destroys the rating. It should only have 1/38 effect.

              A simple way of rewarding winners with this system is to add 100 GPR points for winning the game. This might help the unbalance with draws. It is harder to win a double-edged, complex game.

              Comment


              • #22
                Originally posted by Erik Malmsten View Post

                This is totally unfair. One blunderous move out of 38 good moves destroys the rating. It should only have 1/38 effect.

                A simple way of rewarding winners with this system is to add 100 GPR points for winning the game. This might help the unbalance with draws. It is harder to win a double-edged, complex game.

                I'm still taking all suggestions into consideration, so thanks for that Erik.

                One thing I could do is have a "desperado" provision, where if the game is already out of hand -- which would be determined by some measurement, such as one player being up by the equivalent of a minor piece for example -- any blunders by the player who is behind would not be included, being considered as some "desperado" attempt to change the game completely. But I wouldn't want to stop the rating altogether at that point, because then any game where a player won despite being down in material would not get properly rated. If a player gave up material as a sacrifice to win, my method will detect that, unless the combination is so deep that no one, human or engine, can recognize it for what it is. I haven't seen anything like that yet, although I do know people have come up with totally weird and ridiculous positions where an engine will think it is totally winning but in fact it can only draw.

                Quan's 37.b4 would very easily fall into that desperado category. Also, once a game is in hand, the player who is ahead might start getting a little careless with moves, knowing that any one of a half-dozen or more moves is still going to be winning. That should be reflected in that player's GPR. Anyway, Quan's 37.b4?? is removed from the process and his GPR becomes 1990, much closer to what his level of play really was over the whole game.

                I don't know about adding points for winning. It would get back into a discussion of combining with ELO because a win against an 1800 player isn't the same as a win against a 2400 player. If GPR becomes known and established and used in some fashion, then people can discuss how to combine it with wins and losses as both Brad and you are suggesting. I myself don't have an interest in that, I just want a flat system that rates single games based only on the move, and I think it could be useful for tiebreaks and also for comparing players over many generations.

                EDIT: if I start finding games where the respective players' GPRs do not reflect who won the game, then I might think about adding some points for winning.
                Last edited by Pargat Perrer; Sunday, 1st August, 2021, 04:43 PM.

                Comment


                • #23
                  Your GPR is relative to the evolving strengths of the engines, but this is not a problem since the engines have gotten so strong and have long since surpassed humans. I remember when the top commercially accessible programs had yet to crack IM status.

                  Stipulate exactly which moves/types of moves (you suggested openings, a concept vague as to where the middegame arrives, and you have also suggested "desperados", and so forth) are to be omitted. We may come up with many question, here are a few. When is a player so far ahead or so far behind that the moves will not be scored? What if someone blunders in this hopeless unscored game and the game is suddenly even again, where do you start scoring again? A player could deploy a fabulous series of perfect engine moves for a very high score, but only after blundering grotesquely otherwise the game would have quickly fallen into a nececssary threefold repetition, thus how heavily can you weigh blunders as opposed to a sequence of many sound, simple perfect moves? You need to spell all of this out. This is the formula we need.

                  Now, here is the point. In order to make all of these assessments of ommisions, appraisals, all of these stipulations as to the particulars, you will need to rely upon your Elo strength, thus to do full justice to your notion only Magnus Carlsen is qualified to fill in the details, you can speak only in generalities and get away with it. What you want generally speaking is a formula that best reflects the quality of a given game in some manner of speaking. But we need at least a team of qualified Grandmasters, hopefully including Magnus, to supply the fine print. Otherwise Elo will have been excluded, but we want it to be included as much as possible.

                  Comment


                  • #24
                    Originally posted by Brad Thomson View Post
                    Your GPR is relative to the evolving strengths of the engines, but this is not a problem since the engines have gotten so strong and have long since surpassed humans. I remember when the top commercially accessible programs had yet to crack IM status.

                    Stipulate exactly which moves/types of moves (you suggested openings, a concept vague as to where the middegame arrives, and you have also suggested "desperados", and so forth) are to be omitted. We may come up with many question, here are a few. When is a player so far ahead or so far behind that the moves will not be scored? What if someone blunders in this hopeless unscored game and the game is suddenly even again, where do you start scoring again? A player could deploy a fabulous series of perfect engine moves for a very high score, but only after blundering grotesquely otherwise the game would have quickly fallen into a nececssary threefold repetition, thus how heavily can you weigh blunders as opposed to a sequence of many sound, simple perfect moves? You need to spell all of this out. This is the formula we need.

                    Now, here is the point. In order to make all of these assessments of ommisions, appraisals, all of these stipulations as to the particulars, you will need to rely upon your Elo strength, thus to do full justice to your notion only Magnus Carlsen is qualified to fill in the details, you can speak only in generalities and get away with it. What you want generally speaking is a formula that best reflects the quality of a given game in some manner of speaking. But we need at least a team of qualified Grandmasters, hopefully including Magnus, to supply the fine print. Otherwise Elo will have been excluded, but we want it to be included as much as possible.


                    Hi Brad, I edited my previous post, not sure if you saw the edited version, because I removed the part saying that I would stop rating the game at a certain point where either player is behind by the equivalent of a minor piece.

                    Instead, I will continue rating all moves at that point, but where one move by the player who is behind (and ONLY the player who is behind) seems to be a "desparado" attempt to change the game completely, and that move turns out to be a hideous blunder even though the very best move at that point is still losing, I will rate the blunder to see what number it comes up with, but I will NOT include it in the totals for that player's GPR. So Quan's 37.b4?? will not affect his game GPR, which will officially for now be 1990 (not to be confused with 1990 ELO, that is a totally different thing).

                    So that removes all the questions about where will I stop rating the game, and where would I restart it again if the situation suddenly changes. Only that 1 blunder will be removed.

                    For the openings, I decided on the first 12 moves (24 plies) of the game as being opening. I can't try and decide for each individual game how much of the opening is known theory and where each player actually starts thinking. So I just decided to make it 12 moves, and apply that to all the games. I suppose if I wanted to make it a custom number for each player in each game, I'd have to be supplied with the clock times to see where did each player start actually taking lots of time? And even that wouldn't be truly accurate, since a player may have left the board to go get a coffee before playing his or her 6th move of the game or something. And yes, in some top level games, the opening theory might not end until move 25 or something. I can't know that for sure for each opening, so the only way is to apply a cutoff point that applies universally. As I've already said, we can't be 100% accurate. But... if a player plays any move from the 13th move on and it is part of known opening theory and comes up first in the engine diagnosis, it doesn't necessarily become part of that player's GPR. That's all I can say about that for now, and yes, I can speak only in generalities and get away with it, but so far no one is doing anything with this, so it is simply my project and I am sharing it and willing to take suggestions. Once I finalize it, I may or may not share what I'm doing, but if a large hue and cry arose because everyone and their grandmother wanted an explanation, then maybe I'll provide everything. For now I am just providing some examples, putting out the numbers and seeing what anyone thinks of it.

                    If I were to start getting inquiries from tournament organizers about using this as a tiebreak formula, then also I would likely reveal how it works. Its' not super complicated, but it is time consuming.

                    Comment


                    • #25
                      I decided next to go way back.... waaaaaaay back..... to 1866 for the next rated game. It's Adolf Anderssen against Wilhelm Steinitz, here's the pgn:

                      [Date "1866-07-18"]
                      [Result "1-0"]
                      [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                      [White "Adolf Anderssen"]
                      [Black "Wilhelm Steinitz"]
                      [Site "London ENG"]
                      [Round "1"]
                      1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Bc5 6.d4 exd4 7.O-O d6 8.cxd4 Bb6 9.d5 Na5 10.Bb2 Ne7 11.Bd3 O-O 12.Nc3 c6 13.Ne2 f5 14.Rc1 fxe4 15.Bxe4 Bf5 16.Bxf5 Rxf5 17.dxc6 bxc6 18.Ned4 Rf6 19.Nxc6 Nexc6 20.Bxf6 Qxf6 21.Rxc6 Nxc6 22.Qd5+ Qf7 23.Qxc6 Rd8 24.a4 d5 25.Rd1 d4 26.Rd3 Qf5 27.Qc4+ Kh8 28.h3 Rc8 29.Qb3 h6 30.g4 Qf6 31.Qd5 Rc3 32.Ne5 Rc5 33.Qa8+ Kh7 34.Qe4+ Kg8 35.Ng6 Rc3 36.Qe8+ 1-0

                      Well, I was quite surprised because even way back then, these guys knew how to play chess! Anderssen was extremely precise! His GPR for this game is the closest yet to Fischer's game against Smyslov. The results were:

                      Anderssen Game Performance Rating (GPR): 6132
                      Steinitz Game Performance Rating (GPR): 1860


                      Now for Steinitz, it must be noted that he was very much in the game until his move 34. And then his move 35 was also very weak. Steinitz without moves 34 and 35 had a GPR of 5229, which was better than Smyslov's game against Fischer.

                      One thing I don't know is time control. Did they have chess clocks back in 1866? And if yes, what was the common time control?

                      I was remiss in mentioning the time control for the Quan - Hebert game (last post). Their time control was G60 +5sec/move, which is not exactly a slow time control yet not Rapid either. I guess it's "Intermediate" time control, and so that could explain why Hebert only had a 3030 GPR.

                      Comment


                      • #26
                        Next on the list: two of the greatest women players of at least modern times, if not of all time, playing at slow time control (I believe) in 2012:

                        [Date "2012.01.30"]
                        [Result "1-0"]
                        [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                        [White "Hou Yifan"]
                        [Black "Judit Polgar"]
                        [Event "Tradewise Gibraltar (2012), Catalan Bay GIB"]
                        [Round "7"]
                        1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 Nc6 5.Nc3 a6 6.Be2 Nge7 7.Bf4 Ng6 8.Nxc6 bxc6 9.Bd6 Bxd6 10.Qxd6 Qe7 11.O-O-O Qxd6 12.Rxd6 Ke7 13.Rhd1 Nf4 14.Bf3 Rb8 15.R6d2 g5 16.Na4 d5 17.g3 Ng6 18.Re1 Kf6 19.Bh5 Rb4 20.Nc3 d4 21.e5+ Nxe5 22.Ne4+ Ke7 23.Nxg5 h6 24.Nxe6 Bxe6 25.Rxe5 Rd8 26.f4 Rb5 27.Rde2 Kf6 28.Bf3 c5 29.a4 Rb4 30.Rxc5 Rxa4 31.b3 Rb4 32.Be4 Bg4 33.Re1 Rd6 34.Bd3 Bd7 35.Ree5 Be6 36.Kd2 Rbb6 37.Ra5 Rbc6 38.Ra4 Rb6 39.Re4 Bf5 40.Rexd4 Re6 41.Bc4 Rec6 42.Ra5 Bc8 43.Bd3 Be6 44.Rd8 Bc8 45.Rad5 Be6 46.Rh5 Kg7 47.f5 1-0


                        Yifan Game Performance Rating (GPR): 3158
                        Polgar Game Performance Rating (GPR): 2837


                        If indeed this was a slow time control (which I don't know for certain, but I didn't see "Rapid" anywhere in the source or in the naming of the event), then this might have been one of Judit's worst games since becoming a GM. But maybe someone reading this will know her career and can come up with some insight on that.

                        She got behind at an early stage and just kept making it worse. It's an example of a "bad day at the office" for sure.

                        Yifan was only 17 at the time of this game, so it may not be an example of her at her best either. She played about exactly 3 times better than Giri did in his Rapid loss to Carlsen.

                        Comment


                        • #27
                          Ok, I have another game rated. It's a lengthy one between Korchnoi and Karpov in their 1978 World Championship match. This match had the new rule that draws count for 0 points, and the match winner would be the first to 6 wins. Karpov achieved a 5-2 lead, then slowly Korchnoi came back, and this game, the 31st of the match, was the one where Korchnoi drew even 5-5.

                          It features and rook-and-pawn endgame in which both players played rather poorly. The middlegame was really quite boring, being mostly without Queens and having many shuffles of rooks and bishops that kept the game score around 0.00 for a long time. It was Karpov who, perhaps from exhaustion, misplayed the endgame to lose the game...

                          [Date "1978-10-12"]
                          [Result "1-0"]
                          [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                          [White "Victor Korchnoi"]
                          [Black "Anatoly Karpov"]
                          [Event "World Championship Match (1978)"]
                          [Site "City of Baguio PHI"]
                          [Round "31"]
                          1.c4 e6 2.Nc3 d5 3.d4 Nf6 4.cxd5 exd5 5.Bg5 Be7 6.e3 O-O 7.Bd3 Nbd7 8.Nf3 Re8 9.Qc2 c6 10.O-O Nf8 11.Bxf6 Bxf6 12.b4 Bg4 13.Nd2 Rc8 14.Bf5 Bxf5 15.Qxf5 Qd7 16.Qxd7 Nxd7 17.a4 Be7 18.Rfb1 Nf6 19.a5 a6 20.Na4 Bf8 21.Nc5 Re7 22.Kf1 Ne8 23.Ke2 Nd6 24.Kd3 Rce8 25.Re1 g6 26.Re2 f6 27.Rae1 Bh6 28.Ndb3 Bf8 29.Nd2 Bh6 30.h3 Kf7 31.g4 Bf8 32.f3 Rd8 33.Ndb3 Nb5 34.Rf1 Bh6 35.f4 Bf8 36.Nd2 Nd6 37.Rfe1 h6 38.Rf1 Rb8 39.Ra1 Rbe8 40.Rae1 Rb8 41.e4 dxe4+ 42.Ndxe4 Nb5 43.Nc3 Rxe2 44.Rxe2 Bxc5 45.bxc5 Rd8 46.Nxb5 axb5 47.f5 gxf5 48.gxf5 Rg8 49.Kc3 Re8 50.Rd2 Re4 51.Kb4 Ke8 52.a6 bxa6 53.Ka5 Kd7 54.Kb6 b4 55.d5 cxd5 56.Rxd5+ Kc8 57.Rd3 a5 58.Rg3 b3 59.Kc6 Kb8 60.Rxb3+ Ka7 61.Rb7+ Ka6 62.Rb6+ Ka7 63.Kb5 a4 64.Rxf6 Rf4 65.Rxh6 a3 66.Ra6+ Kb8 67.Rxa3 Rxf5 68.Rg3 Rf6 69.Rg8+ Kc7 70.Rg7+ Kc8 71.Rh7 1-0


                          Korchnoi Game Performance Rating (GPR): 5422
                          Karpov Game Performance Rating (GPR): 2758


                          Next I will do the 32nd game of this match, which was played after a 5-day break and it ended the match.

                          Comment


                          • #28
                            As promised, here now are the GPR results for game 32, the final game of the 1978 World Championship between Karpov and Korchnoi. The latter had come back from a 5-2 deficit to tie things up 5-5, and then there was a 5-day break before the next game. So both players should have been well rested and refreshed.

                            Yet in this critical game, they both played very poorly. Maybe the worst-played WC game of all time? Here is the pgn...

                            [Date "1978-10-17"]
                            [Result "1-0"]
                            [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                            [White "Anatoly Karpov"]
                            [Black "Victor Korchnoi"]
                            [Event "World Championship Match (1978)"]
                            [Site "City of Baguio PHI"]
                            [Round "32"]
                            1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2 O-O 6.O-O c5 7.d5 Na6 8.Bf4 Nc7 9.a4 b6 10.Re1 Bb7 11.Bc4 Nh5 12.Bg5 Nf6 13.Qd3 a6 14.Rad1 Rb8 15.h3 Nd7 16.Qe3 Ba8 17.Bh6 b5 18.Bxg7 Kxg7 19.Bf1 Nf6 20.axb5 axb5 21.Ne2 Bb7 22.Ng3 Ra8 23.c3 Ra4 24.Bd3 Qa8 25.e5 dxe5 26.Qxe5 Nxd5 27.Bxb5 Ra7 28.Nh4 Bc8 29.Be2 Be6 30.c4 Nb4 31.Qxc5 Qb8 32.Bf1 Rc8 33.Qg5 Kh8 34.Rd2 Nc6 35.Qh6 Rg8 36.Nf3 Qf8 37.Qe3 Kg7 38.Ng5 Bd7 39.b4 Qa8 40.b5 Na5 41.b6 Rb7 1-0

                            Although it was played very poorly, the poor play gave rise to many amazing tactical possibilities. Hans Jung, you seem to like tactical lines, if you are reading this, scroll down and make a copy of the pgn that has Stockfish 13 analysis, and after White's move 25 you will find multiple amazing tactical lines that Stockfish found. And even more show up later on.

                            The GPR result was:
                            Karpov Game Performance Rating (GPR): 2096
                            Korchnoi Game Performance Rating (GPR): 1351


                            To repeat, these are not ELO rating numbers, they are totally different.

                            Here is the pgn with Stockfish 13 analysis of critical moves:

                            [Date "1978-10-17"]
                            [Result "1-0"]
                            [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                            [White "Anatoly Karpov"]
                            [Black "Victor Korchnoi"]
                            [Event "World Championship Match (1978)"]
                            [Site "City of Baguio PHI"]
                            [Round "32"]
                            1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2 O-O 6.O-O c5
                            7.d5 Na6 8.Bf4 Nc7 9.a4 b6 10.Re1 Bb7 11.Bc4 Nh5 12.Bg5
                            Nf6 13.Qd3 a6 14.Rad1 Rb8 15.h3 Nd7 16.Qe3 Ba8 17.Bh6
                            b5 18.Bxg7 Kxg7 19.Bf1 Nf6 20.axb5 axb5

                            ( 20...Nxb5 21.Ne2 Nc7 22.Nf4 Re8 23.b3 Bb7 24.Bc4 Nb5
                            25.Ng5 Bc8 26.e5 dxe5 27.Nd3 e4 28.Nxc5 Nd6 29.Ngxe4
                            Bf5 30.Ng3 Bxc2 31.Rd2 Nf5 32.Nxf5+ Bxf5 33.Nxa6 Rb6
                            34.Qd4 )
                            21.Ne2 Bb7 22.Ng3 Ra8 23.c3 Ra4 24.Bd3 Qa8 25.e5 dxe5
                            ( 25...Ng8 26.Nf5+ Kh8 27.Nxe7 Nxe7 28.exd6 Ncxd5
                            29.Qxc5 Rc8 30.dxe7 Rxc5 31.e8=Q+ Qxe8 32.Rxe8+ Kg7
                            33.Rb8 Ra7 34.Nd4 b4 35.Nb5 Rxb5 36.Bxb5 bxc3 37.bxc3
                            Nxc3 38.Rd7 Ra1+ 39.Kh2 Bd5 40.Rc8 )
                            ( 25...Ncxd5 26.exf6+ exf6 27.Qc1 Nc7 28.Bc2 Bxf3 29.Bxa4
                            Bxd1 30.Bxd1 d5 31.Qd2 Ne6 32.Bg4 Re8 33.Nf1 h5 34.Bxe6
                            Rxe6 35.Re2 Rxe2 36.Qxe2 Qc6 37.h4 b4 38.cxb4 cxb4 )
                            ( 25...Nfxd5 26.Nh5+ gxh5 27.Qg5+ Kh8 28.Qh6 f5 29.Ng5
                            ( 29.exf6 Rf7 30.Bg6 Qf8 31.Ng5 Qxh6 32.Nxf7+ Kg8
                            33.Nxh6+ Kf8 34.fxe7+ Nxe7 35.Bxh5 Ra6 36.Rd3 Bd5
                            37.Ng4 c4 38.Rd4 Be6 39.Nf6 d5 40.Rf4 Kg7 41.Nd7 d4
                            42.Nc5 dxc3 43.Nxa6 Nxa6 44.bxc3 )
                            29...Rf7 30.Nxf7+ Kg8 31.Ng5 Nf6 32.exf6 exf6 )
                            ( 25...Bxd5 26.Nf5+ gxf5 27.Qg5+ Kh8 28.exf6 Rg8 29.Qxf5
                            Rg6 30.fxe7 Bxf3 31.Qxf7 Rxg2+ 32.Kf1 Qg8 33.Qxf3 Rg1+
                            34.Ke2 Rg7 35.Kd2 Rf7 36.Qe3 Ra8 37.Bxb5 Rf6 38.Kc2
                            Qg6+ 39.Qe4 Rxf2+ 40.Kb1 Rb8 41.Qxg6 hxg6 42.e8=Q+
                            Nxe8 43.Rxe8+ Rxe8 44.Bxe8 Rh2 45.Rxd6 )
                            26.Qxe5 Nxd5 27.Bxb5 Ra7 28.Nh4
                            ( 28.c4 Nc7 29.Nh4 Bc8 30.Bd7 Ne6 31.Nhf5+ gxf5 32.Nxf5+
                            Kh8 33.Nxe7 Bxd7 34.Qxf6+ Ng7 35.Rd6 Be6 36.Re3 Rxe7
                            37.Qxe7 Rg8 38.Qf6 Bxc4 39.Rg3 Qf8 40.Qe5 Qc8 41.Qc3
                            Be6 42.Qf6 Qf8 43.Rgd3 Bf5 44.Rd1 Qe8 45.Rd8 Qe4 )
                            28...Bc8
                            ( 28...Qb8 29.Qg5 e6 30.Bc4 Kg8 31.Bxd5 Nxd5 32.Ne4 f6
                            33.Qh6 Qf4 34.Qxf4 Nxf4 35.Nxc5 Bd5 36.Nd3 Nxd3 37.Rxd3
                            Rc8 38.Nf3 Bxf3 39.Rxf3 )
                            29.Be2
                            ( 29.Qg5 e6 30.c4 Ne7 31.Qxc5 Neg8 32.Qe5 Bb7 33.Ne2 Qb8
                            34.Qc3 Ra2 35.Nd4 Rd8 36.c5 Ba8 37.Bc4 Qxb2 38.Ndf5+
                            exf5 39.Qxb2 Rxd1 40.Bxa2 )
                            ( 29.c4 Nc7 30.Nh5+ Kg8 31.Nxf6+ exf6 32.Qxf6 Ne6 33.Nf3
                            Bb7 34.Ng5 Bxg2 35.Nxe6 fxe6 36.Qxe6+ Kg7 37.Qe5+ Kh6
                            38.Qe3+ Kg7 39.Qxc5 Raf7 40.Rd7 Qf3 41.Qd4+ Kh6 42.Rxf7
                            Rxf7 43.Qe3+ Rf4 44.Qxf3 Bxf3 45.b4 Rd4 )
                            29...Be6 30.c4 Nb4
                            ( 30...Nb6 31.Qxc5 Nbd7 32.Qg5 Ra5 33.Qe3 Rb8 34.Rb1 Ra2
                            35.b3 Qa7 36.Qc3 Qa3 37.Nf3 Nc5 38.Bd1 Qb4 39.Qe3 Bd7
                            40.Rc1 Rc8 41.Bc2 Rb2 42.Nd4 e6 43.Nf3 )
                            31.Qxc5 Qb8
                            ( 31...Nc2 32.Bf3 Ra5 33.Qxe7 Qc8 34.Re2 Re8 35.Qd6 Qxc4
                            36.Qd2 Ra1 37.Rxa1 Nxa1 38.Qg5 Qc8 39.Qe5 Bg4 40.Qf4
                            Rxe2 41.Nxe2 Bxf3 42.Nxf3 Nb3 43.Qe5 Qc5 44.Qxc5 Nxc5
                            45.b4 Nb3 )
                            32.Bf1
                            ( 32.Bg4 Nxg4 33.hxg4 Kg8 34.Re4 Rc7 35.Qg5 Rd8 36.Rxd8+
                            Qxd8 37.Nhf5 Bxf5 38.gxf5 Rd7 39.Rh4 e6 40.f6 Nc2 41.Kh2
                            Nd4 42.b4 Nf5 43.Nxf5 exf5 44.Qh6 Qxf6 45.Qxh7+ Kf8
                            46.Qh6+ Kg8 47.c5 )
                            32...Rc8
                            ( 32...h6 33.Rd2 Rb7 34.Qe3 Rd8 35.Rxd8 Qxd8 36.Qc3 Nc6
                            37.Bd3 Bd7 38.Rb1 Qb8 39.b3 Qe5 40.Qxe5 Nxe5 41.Bc2 Nc6
                            42.Nf3 Nb4 43.Be4 Nxe4 44.Nxe4 )
                            33.Qg5 Kh8 34.Rd2 Nc6 35.Qh6 Rg8 36.Nf3 Qf8 37.Qe3 Kg7
                            38.Ng5

                            ( 38.b4 Ra4 39.b5 Na5 40.c5 Nc4 41.Bxc4 Rxc4 42.Rb1 Qb8
                            43.Ne5 Ra4 44.b6 Nd5 45.Qe1 Re8 46.b7 Qc7 47.c6 Rb8
                            48.Rc2 f6 49.Nd3 Bf7 50.Ne2 Re8 51.Rcc1 Rb8 52.Nc5 )
                            38...Bd7 39.b4 Qa8 40.b5 Na5
                            ( 40...Re8 41.Qc3
                            ( 41.bxc6 Bxc6 42.Rd3 h6 43.Nf3 Bxf3 44.gxf3 Ra1 45.f4
                            Rxe1 46.Qxe1 h5 47.Re3 Rd8 48.Rxe7 Re8 49.Rxe8 Qxe8
                            50.Qxe8 Nxe8 )
                            41...e5 42.bxc6 Bxc6 43.Rd6 Rd7 44.Rxd7 Nxd7 45.c5 Qa7
                            46.N5e4 Re6 47.Ra1 Qc7 48.Ng5 Bxg2 49.Nxe6+ fxe6 50.Rd1
                            Ba8 51.Rd6 Nxc5 52.Qxe5+ Kf7 53.Ne4 Nxe4 54.Qxe6+ Kg7 )
                            41.b6 Rb7
                            ( 42.Nxf7 Nc6 43.Ne5 Rf8 44.Nxc6 Bxc6 45.Qc5 Qb8 46.Rxe7+
                            Rxe7 47.Qxe7+ Rf7 48.Qe3 Nd7 49.c5 Qe5 50.Rxd7 Qxe3
                            51.Nf5+ gxf5 52.Rxf7+ Kxf7 53.fxe3 )
                            1-0 *










                            Comment


                            • #29
                              I'll bet there are a lot of people here who remember the so-called 'Game of the Century". It was in 1956 between Donald Byrne and Bobby Fischer. It featured a very pretty mate at the end, and a 17th move by Fischer that has been called the "counter-attack of the century".

                              Does it really live up to that hype? To find out, i did a GPR on the game. Here is the pgn...j

                              [Date "1956-10-17"]
                              [Result "0-1"]
                              [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                              [White "Donald Byrne"]
                              [Black "Robert Fischer"]
                              [Event "Third Rosenwald Trophy (1956)"]
                              [Site "New York, NY USA"]
                              [Round "8"]
                              1.Nf3 Nf6 2.c4 g6 3.Nc3 Bg7 4.d4 O-O 5.Bf4 d5 6.Qb3 dxc4 7.Qxc4 c6 8.e4 Nbd7 9.Rd1 Nb6 10.Qc5 Bg4 11.Bg5 Na4! 12.Qa3 Nxc3 13.bxc3 Nxe4 14.Bxe7 Qb6 15.Bc4 Nxc3 16.Bc5 Rfe8+ 17.Kf1 Be6!! 18.Bxb6 Bxc4+ 19.Kg1 Ne2+ 20.Kf1 Nxd4+ 21.Kg1 Ne2+ 22.Kf1 Nc3+ 23.Kg1 axb6 24.Qb4 Ra4 5.Qxb6 Nxd1 26.h3 Rxa2 27.Kh2 Nxf2 28.Re1 Rxe1 29.Qd8+ Bf8 30.Nxe1 Bd5 31.Nf3 Ne4 32.Qb8 b5 33.h4 h5 34.Ne5 Kg7 35.Kg1 Bc5+ 36.Kf1 Ng3+ 37.Ke1 Bb4+ 38.Kd1 Bb3+ 39.Kc1 Ne2+ 40.Kb1 Nc3+ 41.Kc1 Rc2# 0-1

                              Well, I have to tell you, this game doesn't deserve to be called anything close to the "Game of the Century". I had to modify the GPR method on this game because I normally don't start doing the rating until the 13th move, but Byrne blundered on his 11th move and the game was really over at that point. Fischer just kept building on a huge advantage he had starting with his own 11th move. Byrne kept blundering and making things worse. I don't know what his ELO rating at the time would have been, but I can't imagine much over 1400.

                              Here were the numbers to prove that Byrne played ridiculously bad and Fischer himself didn't play very well at all either. His 17th move was nothing spectacular, it was considered by Stockfish as the only reasonable move on the board.

                              Byrne Game Performance Rating (GPR): 714
                              Fischer Game Performance Rating (GPR): 1427


                              Again these are not ELO numbers, but if you have followed this thread, you would know these are both very bad numbers. I wonder if anyone who has long considered this to actually be the game of the 20th Century will dispute what I have found out.

                              Comment


                              • #30
                                Originally posted by Pargat Perrer View Post
                                I'll bet there are a lot of people here who remember the so-called 'Game of the Century". It was in 1956 between Donald Byrne and Bobby Fischer. It featured a very pretty mate at the end, and a 17th move by Fischer that has been called the "counter-attack of the century".

                                Does it really live up to that hype? To find out, i did a GPR on the game. Here is the pgn...j

                                [Date "1956-10-17"]
                                [Result "0-1"]
                                [FEN "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"]
                                [White "Donald Byrne"]
                                [Black "Robert Fischer"]
                                [Event "Third Rosenwald Trophy (1956)"]
                                [Site "New York, NY USA"]
                                [Round "8"]

                                Byrne kept blundering and making things worse. I don't know what his ELO rating at the time would have been, but I can't imagine much over 1400.

                                Here were the numbers to prove that Byrne played ridiculously bad and Fischer himself didn't play very well at all either. His 17th move was nothing spectacular, it was considered by Stockfish as the only reasonable move on the board.

                                Byrne Game Performance Rating (GPR): 714
                                Fischer Game Performance Rating (GPR): 1427


                                Again these are not ELO numbers, but if you have followed this thread, you would know these are both very bad numbers. I wonder if anyone who has long considered this to actually be the game of the 20th Century will dispute what I have found out.
                                In the 10th annual rating list, May 1956, Donald Byrne 2557, Fischer, 13 years old, 1726, his first rating.

                                In the 11th annual USCF Rating List, May 1957 Donald Byrne 2468, the sixth highest player behind Reshevsky, Evans, Robert Byrne, Rossolimo, and Kashdan, Fischer was now 2231.

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