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Hi Frank, First of all I envy you that you have an opening system that you've stayed with from the beginning and through your tournament years. The only thing close for me is 1.Nf3 which I started with and kept coming back to. When one first looks at 4.Nh3 one tends to think - what the heck? - but on closer look you have many ideas to complement it. - so I say kudos on your part. Its counterintuitve in that the knight on h3 is slow to get into play but the ideas are there.
I looked at the David Cohen game first and your play was enterprising from the start - although Black's play was vintage David - brilliant play followed by off the cuff moves. Congratulations on your incisive play and congratulations to David for making you look like a genius.
I only looked at two other games closely. First the one with Geoff Mackay. Its clear you could have won much more quickly although you must have enjoyed the attack. Then I went to the Dr Roger Kewley game looking for more solid play for Black. However 10.Bxh7+ should have been played and Black is sorely busted. Are you sure the scoresheet is correct?
Anyways, you present many ideas of creative play and I think the opening is a very viable one.
I've got a new game in the 4.Nh3 Nimzo to share! Played last night, in fact! And I will reply to Hans's post of Dec. 29, shortly!
Frank Dixon (1842) -- Rob Hutchison (1774)
Kingston 2025, played Sept. 29
Kingston Sept. Rapid, G/30' + 10", rd. 6 of 6, bd. 3 of 10
Org.: Kingston Chess Club; TD: Jake Van Rooy
Nimzo-Indian, 4.Nh3, E20
Notes by Frank Dixon
Clock times in brackets
1.d4 Nf6 2.c4 e6 3.Nc3 Bb4 4.Nh3
[This is the third time Rob and I have debated this variation in just over a year; one is posted here, one not yet; I won both. The first two were at G/10' + 5", so this rapid time control game is a better test for both players. I first played Rob in a G/30' battle at KCC 30 years ago, Sept. 1995, and he won!]
4...b6 5.Bg5 Bb7 6.f3 h6 7.Bh4 O-O 8.e4! g5?!
[I hesitate to give this a '?', but it does allow a sacrificial idea which I have successfully played before several times in the line, and which lands Black a difficult game. The g7-g5 move is certainly playable with Black not yet castled, or castled long, I believe.]
9.Nxg5! hxg5 10.Bxg5 Be7 11.Bh6 Re8 12.Bd3 d6 13.Qd2 Nh7 14.O-O-O Bg5 (4,4)
[White was threatening Kingside attack, so at least this trades off one set of minors. However, Black's real problems are just beginning!]
15.Bxg5 Qxg5 16.f4! Qg7 17.Bc2 Nd7 18.g4! a6 19.h4 Rad8
[I don't recall ever having had previously my c, d, e, f, g and h-pawns all advanced so majestically to the fourth rank in the early middlegame! And all of them unchallenged! It's a rather picturesque sight!]
20.Rhg1 e5 21.fxe5! dxe5 22.d5! Ndf6 23.Qg2 Kh8 (6,10) 24.Rdf1 Rg8 25.Bd1 Nh5!? / ?!
[It's an interesting idea, using the g-file pin to head for f4, and it will exchange a pair of knights, stopping White from eventually taking a square such as f5, which would have been strong. But Black does use a lot of time for this sequence, taking his knight from b8 to d7 to f6 to h5 to f4 to e2, for exchange. I believe I have compensation for my material, with an enormous space advantage, and with Black having no real active-play ideas, in this major-piece middlegame, probably the toughest type of position to play successfully, for either side. There is not yet a clear winning plan.]
26.Qf3 Nf4 27.Ne2 Nxe2+ 28.Bxe2 Rd7 (10,14) 29.g5 Bc8 30.Kb1 Re7 31.Qe3 Bd7 32.Bh5! Be8 33.Qa3! Rd7 (15,19)
[White gets a third pawn for his piece with this double attack, and is now clearly better.]
34.Qxa6 Nf8 35.Qa3 Ng6 36.Bxg6! Qxg6 (17,22) 37.Qe3! Rg7?
[After this Black is lost, as he loses his Queen for a rook. Rob said later he missed my reply, but Black has a very difficult game in any case.]
38.Rf6! Rd6 39.Rxg6 fxg6 40.Rf1 Kg8 41.Rf6 Rd7 42.Qf3 Rdf7 (19,26) 43.Rxf7 Rxf7 44.Qc3 Rf1+ 45.Kc2 Rf2+ 46.Kb3, 1-0 (time) (21,30).
[More clock time wouldn't have helped Black. White needs only to play a2-a3 and tuck his King away on a2, then exercise a modicum of care to convert the ending.]
I think (in your game with Rob Hutchison) critcal is 9...Nh7 immediately after you sacrifice 9.Nxg5. Black keeps the h pawn, can defend much better, and should keep the piece. As p[ayed White has those dominating pawns and Black's pieces seem all on awkward squares. A nice easy steamroller for you. It would be interesting to see that variation without the sacrifice. Wnite would have interesting pawn lever play if he can solve the placement of the Nh3.
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