Re: Crushing the Caro Kann
What I meant was most of the theory worked over by computers was pretty accurate even though the theory was known before computers became very good. Some theory contained errors.
I take it you assume the correspondence players turn the game over to a computer to play. I think many use the programs to check and make sure they aren't hanging a piece or the game.
A correspondence team is pretty much like an over the board team. That goes for the CC national teams and the league teams. Every country has one or two good players. (CC Olympics play 6 boards a team). Once you get past the top boards, the level of competition drops. Not what one would expect if all the players were using computers.
A few Olympics ago FIDE invited the ICCF to field a team of players. The ICCF entered a team and sent the names of the players. It included one Canadian player and 3 or 4 correspondence ex world champions. After they saw the team, FIDE withdrew the invitation. Maybe coincidence.
Players still play 40 or 50 games at a time. I used to play up to 50 games when I was younger. The idea is to prioritise according to the importance of the event. Spend more time on the moves of the more important events. Also, I had to either remember or write down the ideas I had in each game. Of course, the events weren't all at the same points. Some would be openings, some middle games and some endgames. I'd say the large game loads were a contribution factor to some of the bad mistakes. Others were, and still are, from setting up the board wrong.
Originally posted by Kevin Pacey
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I take it you assume the correspondence players turn the game over to a computer to play. I think many use the programs to check and make sure they aren't hanging a piece or the game.
A correspondence team is pretty much like an over the board team. That goes for the CC national teams and the league teams. Every country has one or two good players. (CC Olympics play 6 boards a team). Once you get past the top boards, the level of competition drops. Not what one would expect if all the players were using computers.
A few Olympics ago FIDE invited the ICCF to field a team of players. The ICCF entered a team and sent the names of the players. It included one Canadian player and 3 or 4 correspondence ex world champions. After they saw the team, FIDE withdrew the invitation. Maybe coincidence.
Players still play 40 or 50 games at a time. I used to play up to 50 games when I was younger. The idea is to prioritise according to the importance of the event. Spend more time on the moves of the more important events. Also, I had to either remember or write down the ideas I had in each game. Of course, the events weren't all at the same points. Some would be openings, some middle games and some endgames. I'd say the large game loads were a contribution factor to some of the bad mistakes. Others were, and still are, from setting up the board wrong.
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