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Does anyone know how to set the DGT 2010 to 90/30 60SD?
I've been trying to find the setting and can't seem to. I believe it's doable, but the manual confuses me (http://digitalgametechnology.com/sit...in-6-languages - I actually have the non-blue button version of this clock, but as far as I can tell the options are the same).
What they call "Guillotine" isn't what we call "Guillotine".
What you want is option 4 or 5. See Page 5 Part 2.
I think I'm confused.
Does 90/30 60SD mean:
(A): Players have 90 minutes to complete 30 moves. After 30 moves, players get an additional hour (e.g.: if you used 65 minutes of clock time in the first 30 moves, you would have a remainder of 85 minutes on move 31).
(B): Players have 90 minutes to complete 30 moves. After 30 moves, players have sixty minutes to finish the remainder of the game (e.g.: any time you had left after thirty moves is "wasted" or
"tossed away").
If the answer is "A", I believe that Option 21 is the right one (with increment set to zero, reflecting the lack of an increment).
As far as the time for thinking is regulated, the bonus tournament method is the most complex. It features up to four periods in which the bonus time is added for each move. When the time displayed reaches 0:00 during any period except the last one, the next period begins and the time allotted for the next period is added.
Option 21 (Bonus tournament, up to 4 Periods) allows the programming of 4 different periods, all with the same bonus time per move. For the first three periods, a move number can be programmed. If the move number is set to a non-zero number, the time for the next period is added when a player has finished the programmed number of moves for that period. If the move number is programmed to 0 (zero), the transition to the next period takes place when a player’s display indicates 0.00 for both players at the same time.
If a player does not finish the programmed (non-zero) number of moves for a particular period, when the display indicates 0:00, the blinking flag is shown and the DGT 2010 stops time counting for both players, indicating that the game has ended, with the player in question having lost the game on time. This means that the players have to stop the clock correctly after each move. Therefore the FIDE does not encourage this method of transition to the next period. The tran-sition on zero time of one player is the preferred method.
By programming the increment to zero for every time period and by using the move number 30, I can create the effect I described above in "A".
-=-=-
If the answer is "B", then perhaps Option 5 leads to it. I would need to check.
EDIT: So I just checked, Option 5 does not lead to "Option B". If you play through thirty moves, nothing happens to the clock. I'm not sure how the bonus period gets added, but my guess, based on the manual, is that when you hit the end of your time period, it gets added on:
[quote]2. Time followed by Guillotine (Options 4 and 5)
The first period is used to play a predetermined number of moves. The second period, the “Guillotine” (or “Sudden Death” as it is known in some countries) period, is used to complete the game. Time + Guillotine is similar to “Rapid” and “Blitz” but usually with a slower start. Notice that the guillotine time is added for both players when one player has used all the time in the first period (not after the completion of, e.g., 40 moves). The end of time behavior is similar to a single period time.p/quote]
Last edited by Matthew Scott; Friday, 31st August, 2012, 08:27 PM.
Either way will work, the first way is less programming work.
Well I think Option 4 or 5 might not work if a player took too long on their first 30 moves, because I don't see a way to program in a move counter for that. I mean, I guess you could see his clock had reset but that seems more difficult than having the clock flag.
Basically, I just want to make sure I'm setting it properly - I'm rusty from tournament play, and if we end up using my clock (and it is such a nice clock), I want to make sure it's fairly and correctly set up. :)
I appreciate your taking the time to help, by the way. Thank you.
Well, it's not written in the most clear way it could be. I would suggest setting up a blitz control of say 30 moves in 5 minutes and then SD/5. Play 25 moves and let the time run out and see if it flags you. It should.
I've been meaning to get one of these clocks actually... maybe someday.
On further study of the DGT North American manual, it looks like Option 4 is the one for the control being used at the Toronto Labour Day Open U1600 section:
set first time manually to 1:30 (i.e. 1 hr 30 min or 90 min)
set second time to 1:00 (i.e. 1hr)
There appears to be no way to set the number of moves though, so I'm assuming that what happens is that when you use up 90 mins, a flag symbol appears and then the clock adds 60 mins. If yat this point you haven't made the required number of moves (30), your opponent can claim win due to your flagging.
On further study of the DGT North American manual, it looks like Option 4 is the one for the control being used at the Toronto Labour Day Open U1600 section:
set first time manually to 1:30 (i.e. 1 hr 30 min or 90 min)
set second time to 1:00 (i.e. 1hr)
There appears to be no way to set the number of moves though, so I'm assuming that what happens is that when you use up 90 mins, a flag symbol appears and then the clock adds 60 mins. If yat this point you haven't made the required number of moves (30), your opponent can claim win due to your flagging.
Option 21 let's you put in a number of moves though - and if you set the increment to zero seconds, I think this is more accurate, since the clock will flag if you have not yet reached 30 moves.
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