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Dark Knight / Le Chevalier Noir
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---- Nous avons besoin d'un traduction français!
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I can't see any of the diagrams in these posts, just big black squares.
The images are .png files. What internet browser are you using? I think that some versions of Internet explorer (often called Internet exploder) had trouble displaying .png files. You might want to google "IE cannot display .png" or some variant of that depending on what browser you are using...
Another (remote) possibility is that you are unable to access the generated .png file: try clicking on this link to see if you go to the website that coughs up the .png file:
(If for some bizarre reason, you are unable to go to the website eddins.net that would also explain why you cannot see the diagram). You may have something like Norton Internet Protection that is blocking access to that site (for what reason I cannot even imagine, but...)
No, I have only really thought about endgame studies because the concepts are much deeper and more instructive than mate problems. Besides with computers finding all the mates these days, proving an endgame study valid is much more complicated and rewarding. I am sure the audience would be extremely interested in trying to solve one of your original studies. Thanks for your input to this chat site. A player of your strength improves all of us lesser mortals who read and digest what you say. Despite the strength of computers, strong players have insights that computers just can't give us.
I think that composing end-game studies requires some special talent or at least a large amount of dedication. The problem is not to come up with a position that can technically be called "endgame study" ( I do have a few of my own but I doubt that they are worthy of your attention). The problem is to come up with something that is really different and significant. With nearly 100,000 endgame studies on record, it is increasingly difficult to come up with something new, especially if you deal with positions with limited material. You might come up with what looks like a nice enough study only to discover later that the same ideas have already been already dealt with in similar or better fashion in a number of studies. First of all to compose studies one must be an endgame fanatic and know quite a bit on the subject. Inspiration comes with knowledge here.
The problem is to come up with something that is really different and significant. With nearly 100,000 endgame studies on record, it is increasingly difficult to come up with something new, especially if you deal with positions with limited material. You might come up with what looks like a nice enough study only to discover later that the same ideas have already been already dealt with in similar or better fashion in a number of studies.
Agree.
If you don't fear becoming discouraged, buy the van der Heijden endgame studies database --- "76,132 endgame studies" -- and you'll see just how thoroughly and brilliantly the field of endgame studies has already been covered.
You might even find that John Nunn (among others) has already found and publicized busts to classic studies; including those that you are just now discovering in his 2002 book "Nunn's Endgame Challenge" .
No, I realize that these are extremely easy to solve for players of even modest strength but they are good to teach kids with as I said before.
Two points should be made here:
(I) Part of what makes a good puzzle is when (in the case of White to move and win) Black has hard-to-find mating or winning threats of his own that ruin any White move that is incorrect.
In this case, if White starts with 1.Bxg7, thinking Black responds with ...Kxg7 and mate quickly ensues with Qh6+, Nf6, and Qxh7, this line is totally ruined by Black instead responding ...Rb8!
Now White can't take the time to set up a mate because of the ...Rb1 threat. In fact, White's best defence is then Qf1, which totally evaporates any immediate mating threats of his own.
So in that sense, this is an excellent teaching puzzle, as long as THAT part of the puzzle gets across to the pupil: Qh6 is the only solution BECAUSE it gives Black no time for ...Rb8. So far everyone that has responded saying they found Qh6 in so many seconds has failed to mention this key aspect of why Qh6 is the only solution. Maybe they saw it, but it needs to be mentioned to make the solution complete.
So the lesson of this puzzle is not only the pattern of the attack, but also that one of the keys to success in chess is to know not to be blind to obscure threats from the other side, and to always check for them. This pattern actually has a lesson from the Black standpoint: if White plays a move like Bxg7, don't resign immediately, look for counterplay.
(II) What Chris Mallon wrote, "Part of the problem is knowing that it is a puzzle, people look for a puzzle-type answer". If a young or new chess player is taught only via puzzles, that player is going to get into middlegames and then always be looking for puzzle-type moves. Puzzles are tactics, and tactics don't always exist. So teaching tactics (puzzles) should be balanced with teaching strategy (positional play).
Last edited by Paul Bonham; Wednesday, 28th November, 2012, 01:57 PM.
Reason: typo
Only the rushing is heard...
Onward flies the bird.
If you don't fear becoming discouraged, buy the van der Heijden endgame studies database --- "76,132 endgame studies" -- and you'll see just how thoroughly and brilliantly the field of endgame studies has already been covered.
You might even find that John Nunn (among others) has already found and publicized busts to classic studies; including those that you are just now discovering in his 2002 book "Nunn's Endgame Challenge" .
Thanks for the tip.I will order this DB. However I have searched for any published busts on Nunn's 250 studies and have only found the one bust that another reader found in my other thread.
Last edited by Alan Tomalty; Wednesday, 28th November, 2012, 03:29 PM.
Reason: a mistake
Pal Benko covers endgames in Chess Life magazine quite well. It appears the last frontier for chess endings are table-bases for computers to solve endgames with 6 or 7 pieces, I am not up to date on the latest findings. In some endgame solutions over 50 moves are needed to solve for mate.
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