Re: Variants and Heterodox Chess Problem thread
Ok, here's the solution:
The variant is called Binary Chess. On any turn except White's first turn, the player to move may choose to move either one piece or two separate pieces. Your turn is not complete until you hit your clock, so after you've made one move, you may continue to think about a second piece move.
For each move of a piece, the number of squares the piece moves are counted. A pawn moving 2 squares on its initial move counts as 2 squares moved. A Bishop or Queen moving from one corner of the board to the other is a move of 7 squares. A Rook or Queen moving from one end or side of the board to the other is likewise a move of 7 squares.
Castling Queenside counts as 5 squares moved (2 by the King, 3 by the Rook). Kingside castling counts as 4 squares moved. Either one counts as a single-move, and you may complete your move by also moving one other piece, provided you meet the following limitations:
The two distinct piece moves you may make must together add up to 2, 4, or 8 squares moved. You may also elect not to even make a double-move, and if you do that, then your single single-move must be 1, 2, or 4 squares moved (there is no single-move that can be 8 squares moved).
In other words, the "total squares moved" count of your complete move must be either 1 square, 2 squares, 4 squares, or 8 squares. 1, 2, 4, and 8 are numbers that translate to a binary code with only 1 bit set, thus the name "Binary Chess".
Any Knight move may be counted as either 3 squares moved (L-shape move) or as 2 squares moved (a vertical or horizontal move of 1 square followed by a diagonal move of 1 square). This allows a single piece move of just a Knight, and it also allows a Knight move in combination with any pawn move.
Many possible double-moves are eliminated by this provision that the total squares moved in a double-move must total 2, 4 or 8. This makes planning for double-moves very challenging.
Originally posted by Paul Bonham
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Ok, here's the solution:
The variant is called Binary Chess. On any turn except White's first turn, the player to move may choose to move either one piece or two separate pieces. Your turn is not complete until you hit your clock, so after you've made one move, you may continue to think about a second piece move.
For each move of a piece, the number of squares the piece moves are counted. A pawn moving 2 squares on its initial move counts as 2 squares moved. A Bishop or Queen moving from one corner of the board to the other is a move of 7 squares. A Rook or Queen moving from one end or side of the board to the other is likewise a move of 7 squares.
Castling Queenside counts as 5 squares moved (2 by the King, 3 by the Rook). Kingside castling counts as 4 squares moved. Either one counts as a single-move, and you may complete your move by also moving one other piece, provided you meet the following limitations:
The two distinct piece moves you may make must together add up to 2, 4, or 8 squares moved. You may also elect not to even make a double-move, and if you do that, then your single single-move must be 1, 2, or 4 squares moved (there is no single-move that can be 8 squares moved).
In other words, the "total squares moved" count of your complete move must be either 1 square, 2 squares, 4 squares, or 8 squares. 1, 2, 4, and 8 are numbers that translate to a binary code with only 1 bit set, thus the name "Binary Chess".
Any Knight move may be counted as either 3 squares moved (L-shape move) or as 2 squares moved (a vertical or horizontal move of 1 square followed by a diagonal move of 1 square). This allows a single piece move of just a Knight, and it also allows a Knight move in combination with any pawn move.
Many possible double-moves are eliminated by this provision that the total squares moved in a double-move must total 2, 4 or 8. This makes planning for double-moves very challenging.
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