Originally posted by Hugh Brodie
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Increments vs delay
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I also very clearly prefer increments. Interesting that the chess community was not polled on this?
90 minutes + 30sec rarely results in games exceeding 4 hours, which is manageable even for double round days.
Louis Morin's point on time visibility is very much to the point. With increments you know exactly how much time you have left.
Lastly, with delays do we add 30 sec to the starting time control ( ie. 90 min 30 sec for the Mtl. Open) before move 1? Seems to me we should to be consistent. Can someone educated in delays confirm?
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Originally posted by Evan Frangakis View PostLastly, with delays do we add 30 sec to the starting time control ( ie. 90 min 30 sec for the Mtl. Open) before move 1? Seems to me we should to be consistent. Can someone educated in delays confirm?
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Originally posted by Patrick Gougeon View Post
Yes, but the point is 30 sec. delay vs. 30 sec. increment. Personally, I prefer 30 sec. increment, see my answer on the French forum.
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I think this thread is confusing three types of additional time systems. I am not sure which is referred to as "Increment". There is Bronstein Delay which is added on to time remaining but is not cumulative the way "Bonus" or Fischer Bonus is. If you use less time than a "Bonus" increment, you can accumulate time remaining. Then there is "US Delay" which pauses the clock for the designated delay period. The blue DGT North America chess clocks only show US Delay which pauses the clock for the increment, then starts the countdown. The maroon DGT 2010 clocks use the FIDE standard Bronstein Delay method which adds the delay period to the time remaining and starts the countdown from the moment the button is pressed. Both DGT clocks show the Fischer Bonus system in the same manner. The DGT 3000 offers all three choices in addition to basic time. I am unfamiliar with the makes of other chess clocks and what they are capable of.
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Hello All:
At this point, I feel compelled to summarize what I wrote about at length on the French board.
What is colloquially called "delay" is a subtype of an "increment".
"increment: 6.1. An amount of time (from 2 to 60 seconds) added from the start before each move for the player. This can be in either delay or cumulative mode."
Article 6.3.2 enumerates three subtypes of the increment: Cumulative (Fischer), Bronstein and time delay. When rating tournaments, validating norms, calculating rate of play etc., FIDE isn't interested which particular subtype of an increment was used, only that Article 1.13b was observed( e.g., "if delay based, all players must use delay").
When a rating officer of a national federation registers an event on the FIDE server and generates a new event code, there is no difference between "increment" and "time-delay", everything is always entered as "increment", as per 6.1 above.
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Hi Vadim, paragraph 6.1 reads to me as calling for the 30 sec delay to be added to the starting time before move 1. So the clocks would start at 90 min and 30 sec (for the Mtl. Open). Is this right? Fred Mckim's comments (thanks Fred) point in the other direction with starting time set at 90 minutes only.
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Without looking up specific model numbers, I will state again there are two types of delay. The older style adds 30 seconds to the clock automatically, and then gives you time after you move - minimum the time you took to move, maximum the amount of the delay (ie 5 seconds or 30 seconds). What I'll call the modern delay, simply does not start your clock until the delay (ie 5 or 30 seconds is passed). If you move in less time that the delay, you "lose" that time you could have had.
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I can understand that players who are prone to time trouble enjoy the possibility of working their way out of time trouble by playing 3 or 4 quick moves (under normal incremental time controls), but I think more natural is remaining in time trouble for the rest of the time control - but having the luxury of at least the delay for each move.
A time control of 2 hours with a 5 second delay (which seems to be in favour in the US), however makes no real sense to me.
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.In the end it's only Chess that the incrementation and delay exists ... We do not see that in any other game of skill or in any other sport ??? ... and more we note that chess there are blunders, errors, inaccuracies, dubious and also! and some !! ... anyway if all the chess games were perfect it would end up in a total boredom ... no one would be interested in this game! ... Even when you are going to pass a real test of intelligence an IQ ... you have a time limit and no question of delay or incrementation! ... there are limits to extend the time for reflection! .. and after all these are the same rules for 2 players !. ..Hourra for the concept of delay!..Aux Échecs, ce qui me dérange le plus,c'est lorsque mon adversaire réfléchit!!
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