This is a poll that asks respondents to choose their top reason as to why they like to play chess. Regrettably I am limited to ten choices for possible answers to a chesstalk poll, so I have slightly merged some similar reasons into single choices.
What's your top reason for playing chess?
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What's your top reason for playing chess?
39The beauty of the pieces on a chessboard0.00%0Social aspect (e.g. making new friends)7.69%3Sporting aspect (e.g. thrill of winning/drawing/time pressure)33.33%13Scientific aspect (e.g. home analysis)2.56%1Artistic aspect (e.g. combinations/planning)17.95%7Winning prizes (e.g. cash/trophies)0.00%0Self-improvement (e.g. rating increase/knowledge/quest for titles)7.69%3Room for disagreement (e.g. in post mortems/stylistic differences)0.00%0Other20.51%8No single outstanding top reason10.26%4Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace EngineerTags: None
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Re: What's your top reason for playing chess?
It seems this poll can't be too bad since so far it's getting above a 10% response rate from those who view, which to me seems about the average for chesstalk polls.
There also seems to be a clear trend for the large majority to be split between the two choices of the sporting vs. artistic aspect of the game as their top reason for playing chess.
Maybe the results of the poll will help any CFC efforts meant to promote the game, though I know I am being optimistic :).Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer
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Re: What's your top reason for playing chess?
One day I overheard an older player saying that he liked the arguments in the post mortems, so I included that under the 'Room for disagreement' choice.
The first reason I was attracted to chess was simply the beauty of the pieces on the chessboard, so I put that as an option. The novelty of this form of chess beauty faded, but it remains a minor reason why I like the game. It surfaces in a big way when I see a decorative chess set (i.e. non-Staunton design). Over the years when I go into some peoples' homes I notice that sometimes they have decorative chess sets on their coffeetables. These are not just competitive chessplayers, but everyday people.
I included playing for prizes as a reason in case there is someone who is quite successful in this regard, or if they still hope to be so...I felt it was worth identifying this reason seperately from playing for the sporting aspect of the game.Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer
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Re: What's your top reason for playing chess?
Originally posted by Lucas Davies View PostJust for fun. :P
That may beg the question though. Above all, what makes chess fun for you?Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer
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Re: What's your top reason for playing chess?
Originally posted by ben daswani View Postpretty much solely for bughouse side events
Or is it that you have lots of quality bughouse chess in your area, outside of normal chess events, but you can't get enough of bughouse?Last edited by Kevin Pacey; Wednesday, 21st July, 2010, 11:32 PM.Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer
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Re: What's your top reason for playing chess?
Originally posted by Mike Stanford View Postescapism..
I once thought of having chess as a theme park/resort idea, with Alice in Wonderland playsets for the kids, audio/video study material available for rooms, Simuls and lessons by employed house GMs, swimming pools with floating chess sets, ballrooms with chess decor for couples to dance in, cinemas with chess related movies, chess TV programs, machines that play chess for quarters...then I got no response on chess message boards whatsoever for the idea. I thought the idea must have been an overdose of a good thing, but later I heard there have been chess resorts in the world, and there have even been cruises with GMs on board giving lessons, simuls and socializing...Last edited by Kevin Pacey; Saturday, 24th July, 2010, 01:06 AM.Anything that can go wrong will go wrong.
Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer
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