Chess variants

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  • #16
    .................................
    Last edited by Olivier Tessier; Monday, 22nd October, 2018, 10:48 AM.

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    • #17
      Re: Chess variants

      Originally posted by Kevin Pacey View Post
      There was a game being sold in Saint John at the 1988 Chess Festival (hosting Candidates matches). It involved constructing a board with interlocking squares, so that the board could be highly irregular. I forget the name of the game, but I played some games of it.
      It's called Choiss - it came to Scarborough Chess Club in the late 80s, too.
      Marcus Wilker
      Annex Chess Club
      Toronto, Ontario

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      • #18
        Re: Chess variants

        Chess960 (aka Fischerrandom) tournament nights happen at least once a year at the RA club in Ottawa (same for specific opening theme tournament nights for standard chess).

        [edit: I haven't played in the chess960 tournaments yet, as my previous post might imply]
        Last edited by Kevin Pacey; Thursday, 27th September, 2012, 12:54 PM.
        Anything that can go wrong will go wrong.
        Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer

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        • #19
          Re: Chess variants

          Originally posted by Hugh Brodie View Post
          Progressive chess - I played in the "World Internet Progressive Chess Championship" some years ago after making it through the preliminaries. The organizer was trying to collect enough data from competent players to prove that it was a win for one side or the other. (no definite conclusion, but a Benoni-type start for Black seemed to give Black a slight edge). It's hard to get a computer to help with your analysis. :-)

          Annotated games from the event are at http://users.ics.aalto.fi/tho/wipcc96final.html

          More info at: http://users.ics.aalto.fi/tho/chess.html
          There is at least one board game (GO MOKU) I play with friends now and then that's described as having a forced (even easy) win (for the side moving first) in at least one book I've been told of, at least when the game is played on a standard 19x19 GO board. However, we play GO MOKU merely as light preparation for other games such as GO itself, Shogi and Chinese Chess.

          I imagine a forced win for one side in Progressive Chess might be hard to prove, but proving it wouldn't surprise me nearly as much as proving that the game should result in a draw with error-free play. :)

          Partly thanks to computer chess playing programs eclipsing humans, the chess variant that interests me the most at the moment would be double chess, as I've indicated elsewhere. If it or another variant ever replaced standard chess, I'd prefer that the number of legal moves and possible positions far exceeded standard chess, yet still without it having inordinate complexity for its basic rules.
          Anything that can go wrong will go wrong.
          Murphy's law, by Edward A. Murphy Jr., USAF, Aerospace Engineer

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          • #20
            Re: Chess variants

            Originally posted by Olivier Tessier View Post
            I would also love more Chess 960 or Fisher random tournament.. it would save me from having to comeback from -1.00/-2.00 disadvantage like I have to most of the time..
            The ICCF Webserver offers Chess 960 events. It seems they pair an event as soon as they have 5 players who enter. I assume each player plays 2 games with each opponent, one with white and one with black, with each opponent for a total of 8 games. It's correspondence chess if you like that kind of thing.

            They allow online entries so I assume they take something like Pay pal but I've never entered anything online from them.
            Gary Ruben
            CC - IA and SIM

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            • #21
              Re: Chess variants

              Originally posted by Kevin Pacey View Post
              There is at least one board game (GO MOKU) I play with friends now and then that's described as having a forced (even easy) win (for the side moving first) in at least one book I've been told of, at least when the game is played on a standard 19x19 GO board. However, we play GO MOKU merely as light preparation for other games such as GO itself, Shogi and Chinese Chess.
              Go Moku has a forced easy win if you play "place stones alternately, first with 5 in a row wins". This is why for centuries the first player had some restrictions on opening play. Then it's extremely complex play.

              A completely different game for a chess set is Arimaa. Each piece moves one square at a time, but heavy pieces can push/pull light pieces and you get four moves per turn. Winner is whoever gets a rabbit (pawn) to the other side of the board. There's more to the rules than that, but it's extremely complex to play, and appears (surprisingly) to have deeper strategy even than chess.

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              • #22
                Re: Chess variants

                Olivier wrote:

                B) Also on a piece of paper you write a square where a mine is. If your opponent step on it he "explodes". It's still your opponent move afterward. You can place your bomb on an other square (Or the same).
                Also known as "trap door chess". Look for the video from season 2 (1968) of the TV science fiction series "Land of the Giants", (titled "Deadly Pawn") in which a game of "living" trap door chess is played, and the good guys try to avoid falling through.

                Don't forget "Ministers" - a 9x9 board with extra Queens. http://www.ministerschess.com/ (note that a tournament will be held at Chess and Math in Montreal on Oct. 21).

                Kriegspiel is another one of my favourites. Leo Williams once played 3 games of it simultaneously - writing his moves/attempts on pieces of paper, and passing them to the referee. I have the gamescores somewhere (1 win; 1 loss; 1 draw).

                By the way, draws in progressive chess are very rare.
                Last edited by Hugh Brodie; Thursday, 27th September, 2012, 05:58 PM.

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