If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Policy / Politique
The fee for tournament organizers advertising on ChessTalk is $20/event or $100/yearly unlimited for the year.
Les frais d'inscription des organisateurs de tournoi sur ChessTalk sont de 20 $/événement ou de 100 $/année illimitée.
You can etransfer to Henry Lam at chesstalkforum at gmail dot com
Transfér à Henry Lam à chesstalkforum@gmail.com
Dark Knight / Le Chevalier Noir
General Guidelines
---- Nous avons besoin d'un traduction français!
Some Basics
1. Under Board "Frequently Asked Questions" (FAQs) there are 3 sections dealing with General Forum Usage, User Profile Features, and Reading and Posting Messages. These deal with everything from Avatars to Your Notifications. Most general technical questions are covered there. Here is a link to the FAQs. https://forum.chesstalk.com/help
2. Consider using the SEARCH button if you are looking for information. You may find your question has already been answered in a previous thread.
3. If you've looked for an answer to a question, and not found one, then you should consider asking your question in a new thread. For example, there have already been questions and discussion regarding: how to do chess diagrams (FENs); crosstables that line up properly; and the numerous little “glitches” that every new site will have.
4. Read pinned or sticky threads, like this one, if they look important. This applies especially to newcomers.
5. Read the thread you're posting in before you post. There are a variety of ways to look at a thread. These are covered under “Display Modes”.
6. Thread titles: please provide some details in your thread title. This is useful for a number of reasons. It helps ChessTalk members to quickly skim the threads. It prevents duplication of threads. And so on.
7. Unnecessary thread proliferation (e.g., deliberately creating a new thread that duplicates existing discussion) is discouraged. Look to see if a thread on your topic may have already been started and, if so, consider adding your contribution to the pre-existing thread. However, starting new threads to explore side-issues that are not relevant to the original subject is strongly encouraged. A single thread on the Canadian Open, with hundreds of posts on multiple sub-topics, is no better than a dozen threads on the Open covering only a few topics. Use your good judgment when starting a new thread.
8. If and/or when sub-forums are created, please make sure to create threads in the proper place.
Debate
9. Give an opinion and back it up with a reason. Throwaway comments such as "Game X pwnz because my friend and I think so!" could be considered pointless at best, and inflammatory at worst.
10. Try to give your own opinions, not simply those copied and pasted from reviews or opinions of your friends.
Unacceptable behavior and warnings
11. In registering here at ChessTalk please note that the same or similar rules apply here as applied at the previous Boardhost message board. In particular, the following content is not permitted to appear in any messages:
* Racism
* Hatred
* Harassment
* Adult content
* Obscene material
* Nudity or pornography
* Material that infringes intellectual property or other proprietary rights of any party
* Material the posting of which is tortious or violates a contractual or fiduciary obligation you or we owe to another party
* Piracy, hacking, viruses, worms, or warez
* Spam
* Any illegal content
* unapproved Commercial banner advertisements or revenue-generating links
* Any link to or any images from a site containing any material outlined in these restrictions
* Any material deemed offensive or inappropriate by the Board staff
12. Users are welcome to challenge other points of view and opinions, but should do so respectfully. Personal attacks on others will not be tolerated. Posts and threads with unacceptable content can be closed or deleted altogether. Furthermore, a range of sanctions are possible - from a simple warning to a temporary or even a permanent banning from ChessTalk.
Helping to Moderate
13. 'Report' links (an exclamation mark inside a triangle) can be found in many places throughout the board. These links allow users to alert the board staff to anything which is offensive, objectionable or illegal. Please consider using this feature if the need arises.
Advice for free
14. You should exercise the same caution with Private Messages as you would with any public posting.
I remember in the old days at SCC, we used to play 40/2, 20/1, 20/1, etc. and we used to adjourn games pretty regularly. There was a special box in the chess cabinet where we kept all the sealed move envelopes.
Does anybody play at a club where you adjourn games any more? Does FIDE allow adjournments?
I remember those days well. Of course, that was before computers. As a result, only the top Russians could go to sleep knowing that the full analysis of the position would be available for them to review in the morning.:)
I remember those days well. Of course, that was before computers. As a result, only the top Russians could go to sleep knowing that the full analysis of the position would be available for them to review in the morning.:)
So you think now, in the age of computers, there is an unfair advantage to the player who doesn't have to seal the move? or an unfair advantage to the weaker player?
Wouldn't it just mean that both players have access to analyse the ending and whoever has secured a clear advantage should win? (And in the process, both players get a chance to do some practical concrete study of an ending.)
Chess is supposed to be about skill. If 20 moves are from the opening, 20 moves are jockeying for an advantage, and then there's an adjournment, computers jump in and analyze the best moves, and next day the players return to bang out 10 moves of the main line, and then one player resigns.
What happened? Both players played 20 GM moves, followed up as best they could, and reached a position neither really knew how to play great.
If they continued on their own power, they'd miss opportunities capitalize on speculative play, and have an interesting game. Instead, computers jump in, untangle the mess and prove how one side wins an exchange and a pawn, and the game's over. Might as well just invoke adjudication rather than play a game.
Chess is supposed to be about skill. If 20 moves are from the opening, 20 moves are jockeying for an advantage, and then there's an adjournment, ...
But wouldn't the adjournment more likely come after about 60 moves instead of 40? The "interesting game," the "missed opportunities," etc., would have already happened. Now, the question is whether we force the players to blitz out the resulting ending till somebody blunders or flags, or whether we allow them to break, consult computers, and then return to play it out at a reasonable pace.
Last edited by Marcus Wilker; Friday, 11th March, 2011, 01:24 PM.
Reason: clarity
I have a friend who played in British county league team matches in the 1970's. All games would stop at a certain time "for tea", and resume about 30 minutes later. I don't think they were official adjournments with sealed moves, etc.
But wouldn't the adjournment more likely come after about 60 moves instead of 40? The "interesting game," the "missed opportunities," etc., would have already happened. Now, the question is whether we force the players to blitz out the resulting ending till somebody blunders or flags, or whether we allow them to break, consult computers, and then return to play it out at a reasonable pace.
Adjournments used to be after 40 moves when play was 40 moves in 2.5 hours. In the Toronto Closed there was usually at least one adjournment each round.
The hard part was trying to get the two players to agree when to play the adjournment. Sometimes before a round, and if they made it to move 60, another adjournment so that they could start the next round.
Games over 60 moves were few, but some could still go to 100, especially if the defender is trying for the 50 move rule and the other player is stubborn that it is a win.
Chess is supposed to be about skill. ..... Might as well just invoke adjudication rather than play a game.
computers as an advantage during adjournment will assist only a small percentage of players. for us weakies, one player makes one non-computer move and we're back on our own again.
all the rest of us have to put up with the current absurdly fast time controls because GMs have to avoid adjournments...
and when one inquires of a TD or an organizer about their choice of fast time controls, they say "oh well we can't have it fide rated without these time controls".
and when one inquires of a TD or an organizer about their choice of fast time controls, they say "oh well we can't have it fide rated without these time controls".
the tail wagging the dog.
I'm not sure which TD/Organizer you have in mind, but fide is not very restrictive on which time controls are allowed. My understanding is that they only specify a minimum of 60 minutes per player for an event to be rated regularly.
Venue restraints have in my experience been the primary factor when deciding on time controls.
Here is the pertinent section of the fide handbook:
(relavent to having events included in the rating list)
1.0 Rate of Play
1.1 For a game to be rated each player must have the following minimum periods in which to complete all the moves, assuming the game lasts 60 moves.
Where at least one of the players in the tournament has a rating 2200 or higher, each player must have a minimum of 120 minutes.
Where at least one of the players in the tournament has a rating 1600 or higher, each player must have a minimum of 90 minutes.
Where all the players in the tournament are rated below 1600, each player must have a minimum of 60 minutes.
1.2 Games played with all the moves at a rate faster than the above are excluded from the list.
1.3 Where a certain number of moves is specified in the first time control, it shall be 40 moves. Players benefit from uniformity here.
but fide is not very restrictive on which time controls are allowed
However, there are restrictions for title's tournaments.
"1.14 The tournament must be played by using one of the following rates of play:
90 minutes with 30 seconds cumulative increment for each move starting from first move
90 minutes for 40 moves + 30 minutes with 30 seconds cumulative increment for each move starting from the first move
100 minutes for 40 moves followed by 50 minutes for 20 moves, then 15 minutes for the remaining moves with 30 seconds cumulative increment for each move starting from first move
40 moves in 2 hours followed by 30 minutes for the rest of the game
40 moves in 2 hours followed by 60 minutes for the rest of the game
40 moves in 2 hours followed by 20 moves in 1 hour followed by 30 minutes for the rest of the game"
I think that these time controls still allow adjournments.
computers as an advantage during adjournment will assist only a small percentage of players. for us weakies, one player makes one non-computer move and we're back on our own again.
all the rest of us have to put up with the current absurdly fast time controls because GMs have to avoid adjournments...
and when one inquires of a TD or an organizer about their choice of fast time controls, they say "oh well we can't have it fide rated without these time controls".
the tail wagging the dog.
I think the longest game I ever had was 9 hours in a weekend tournament back in the day of 40/2 followed by infinite 20/1. Too many of those in a weekend tournament and you quickly understand why both players and organizers might want something different.
I do miss longer games but also cannot keep it up for a whole tournament and game/90 + 30 is a pragmatic choice all things considering.
Too many of those in a weekend tournament and you quickly understand why both players and organizers might want something different. I do miss longer games but also cannot keep it up for a whole tournament and game/90 + 30 is a pragmatic choice all things considering.
if this were really the reason, then we would not see g/90 for the "one game per week" tournaments.
mind you, as i said above, it's a matter of taste. i've heard older people tell me that they like the faster time controls as they don't have the stamina for the longer time controls. but of course this just ensures that lower quality chess will CERTAINLY ensue due to lack of thinking time rather than lower quality chess POSSIBLY ensuing due to lack of stamina. take your pick!! ;-)
Comment